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Articulated Motion and Deformable Objects -

Articulated Motion and Deformable Objects

9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings
Buch | Softcover
XII, 219 Seiten
2016 | 1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-41777-6 (ISBN)
CHF 149,75 inkl. MwSt
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This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016.The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; designtools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.

Advanced computer graphics and immersive videogames.- Human modeling and animation.- Human motion analysis and tracking.- 3D human reconstruction and recognition.- Multimodal user interaction and applications.- Ubiquitous and social computing.- Design tools.- Input technology.- Programming user interfaces.- 3D medical deformable models and visualization.- Deep learning methods for computer vision and graphics.- Multibiometric.

Erscheinungsdatum
Reihe/Serie Image Processing, Computer Vision, Pattern Recognition, and Graphics
Lecture Notes in Computer Science
Zusatzinfo XII, 219 p. 91 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte 3D object recognition • Applications • artificial intelligence (incl. robotics) • biometrics • Computer Animation • Computer Science • computer vision • computer vision problems • Computer vision representations • conference proceedings • Crowd Simulation • face recognition • Game Design • High Performance Computing • Human Computer Interaction • Informatics • machine learning • Motion Capture • motion processing • real-time • Rendering • Research • Shape modeling • Support Vector Machine • surveillance videos • Virtual Environment
ISBN-10 3-319-41777-0 / 3319417770
ISBN-13 978-3-319-41777-6 / 9783319417776
Zustand Neuware
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