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Virtual Reality -

Virtual Reality (eBook)

Applications and Explorations

Alan Wexelblat (Herausgeber)

eBook Download: PDF
2014 | 1. Auflage
270 Seiten
Elsevier Science (Verlag)
978-1-4832-2055-0 (ISBN)
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Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.
Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.

Front Cover 1
Virtual Reality: Applications and Explorations 4
Copyright Page 5
Table of Contents 8
Dedication 6
Contributors 10
Foreword Virtual Reality: As Real As You Want It To Be 12
Preface 14
REFERENCES 17
Part I: Softwhere in Computer Science 20
Chapter 1. Artificial Realities as Data Visualization Environments: Problems and Prospects 22
Introduction 22
Data and Visualization 23
Artificial Reality 28
Artificial Reality Tomorrow: Some Visualization Scenarios 33
Artificial Reality as an Environment: Design for Interaction 37
Acknowledgments 41
REFERENCES 41
Chapter 2. The Reality of Cooperation: Virtual Reality and CSCW 42
Introduction 42
Requisite Assumptions 43
Computer-Supported Cooperative Work 44
Where to Go Next 53
Do You See What I See? 60
Conclusion 61
REFERENCES 61
Chapter 3. Information Management Using Virtual Reality-Based Visualizations 64
Introduction 64
Requirements 65
Specifications 67
Combining the Theoretical Solutions 78
VR-Based Information Management Systems 81
Summary 92
REFERENCES 92
Part II: 
94 
Chapter 4. Writing Cyberspace: Literacy in the Age of Simulacra 96
Introduction 97
What "Cyberspace" Really Means 99
"Informating" Virtual Reality 103
REFERENCES 108
Chapter 5. 
110 
Introduction 110
Making a Good World—Learning from Art 111
Making a Good World—Learning from Doing 114
Puppets' World—The System 115
Puppets' World—Differences from Art 119
The Next Step—Comprehending the Generated World 121
Exploring Fractal Space—An Implementation of Invisible Cameramen 122
Visual Perception—Making Navigable Worlds 124
Ecological Optics—Getting Inanimate Objects to Act 128
Using Ecological Optics—The GenWorld System 130
Lessons for Artificial Worlds 133
Acting in Motion 136
A Glimpse of the Creator's Toolbox 137
REFERENCES 138
Chapter 6. Full-Body Unencumbered Immersion in Virtual Worlds 142
Introduction 143
The Start 144
Defining Mandala 144
The Technology 146
Applications 154
Conclusion 166
NOTES 167
Part III: Softwhere in the World 168
Chapter 7. An Easy Entry Artificial Reality 170
The Ultimate Interface 170
What is Reality? 171
VIDEODESK 176
3-D Displays 181
Teleconferencing 181
VIDEODESK TeleTutoring 182
Synthesis 183
REFERENCES 184
Chapter 8. Virtual Reality and Planetary Exploration 186
Introduction 186
Operational Experience in Planetary Terrain Exploration 189
Exploring Environments Analogous to Mars 197
Digital Models of Planetary Terrain 200
Designing Exploration Workstations 204
The NASA Ames Virtual Planetary Exploration System 210
Conclusion 217
Acknowledgments 218
REFERENCES 219
Chapter 9. Summer Students in Virtual Reality: A Pilot Study on Educational Applications of Virtual Reality Technology 222
Introduction 223
Theoretical Framework 224
Research Context 225
Pedagogical Methodology 227
World-Building Process 227
Products: Seven New Worlds 229
Observations 231
Summary 238
REFERENCES 239
BIBLIOGRAPHY 240
Chapter 10. Visualization of Information Flows: Virtual Reality as an Organizational Modeling Technique 242
Introduction 242
Dynamic Modeling 244
Current Approaches 246
Visualization and Cognition 247
Organizational Functioning 249
Bennett's Hexad Structure 249
Computer Modeling of Organizational Functioning 252
Application 255
Conclusions: Organizations that Wake Up 256
REFERENCES 257
Appendix A: Code Listing (Partial) 259
Appendix B: Definition of Terms 260
Index 262
Other Academic Press Professional Titles of Interest 270
Other Academic Press Professional Titles of Interest 271
Other Academic Press Professional Titles of Interest 272
Other Academic Press Professional Titles of Interest 273
Other Academic Press Professional Titles of Interest 274
ORDER FORM 275

Erscheint lt. Verlag 10.5.2014
Sprache englisch
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
ISBN-10 1-4832-2055-9 / 1483220559
ISBN-13 978-1-4832-2055-0 / 9781483220550
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