European Conference on Software Engineering Education
ECSEE 2014, 27th and 28th November 2014, Seeon Monastery
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Software Engineering is an important discipline and it is part of almost all curricula in Computer Science of universities. Challenges in today’s software development industry include increasing system complexity, shorter development cycles, shorter time to market, dealing with continuous changes, and expected high quality of the software. Software engineering education has to deal with these challenges.
The European Conference on Software Engineering Education 2014 (ECSEE 2014) will give place and time for discussions on the following questions:
- How can we prepare students or employees to the challenges above?
- What are best practices to help them to work in different domains, ranging from app development for mobile devices to the development of really big applications for mainframe systems, from game development to working on highly secure systems?
- How can we support students in their student life cycle and how can we prepare them for lifelong learning?
- How can we ensure that future software engineers meet industrial needs, with respect to technical skills as well as soft skills?
The European Conference on Software Engineering Education 2014 (ECSEE 2014) will give place and time for discussions on the following questions:
- How can we prepare students or employees to the challenges above?
- What are best practices to help them to work in different domains, ranging from app development for mobile devices to the development of really big applications for mainframe systems, from game development to working on highly secure systems?
- How can we support students in their student life cycle and how can we prepare them for lifelong learning?
- How can we ensure that future software engineers meet industrial needs, with respect to technical skills as well as soft skills?
| Erscheint lt. Verlag | 15.10.2014 |
|---|---|
| Reihe/Serie | Berichte aus der Informatik |
| Sprache | englisch |
| Maße | 170 x 240 mm |
| Gewicht | 453 g |
| Einbandart | Paperback |
| Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
| Schlagworte | Game-based Learning • Just-in-Time-Teaching • Learning Management System • Software engineering • software engineering education • Software Process Education • Teaching-Learning Process Support |
| ISBN-10 | 3-8440-3067-0 / 3844030670 |
| ISBN-13 | 978-3-8440-3067-9 / 9783844030679 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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