Serious Games Development and Applications
Springer International Publishing (Verlag)
978-3-319-11622-8 (ISBN)
Games for Health.- PhysioVinci - A First Approach on a Physical Rehabilitation Game.- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment.- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game.- Using Serious Games for Cognitive Disabilities.- Atmosphaeres - 360 Video Environments for Stress and Pain Management.- Games for Medical Training.- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face.- Sepsis Fast Track: A Serious Game for Medical Decision Making.- Serious Games for Children.- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children.- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD).- Jumru 5s - A Game Engine for Serious Games.- Music and Sound Effects.- Serious Music Game Design and Testing.- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing.- Games for Other Purposes.- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050.- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.- Measuring the Commercial Outcomes of Serious Games in Companies - A Review.- Designing and Testing a Racing Car Serious Game Module.- The Construction of Serious Games Supporting Creativity in Student Labs.- Game Design and Theories.- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
| Erscheint lt. Verlag | 23.9.2014 |
|---|---|
| Reihe/Serie | Image Processing, Computer Vision, Pattern Recognition, and Graphics | Lecture Notes in Computer Science |
| Zusatzinfo | XII, 226 p. 74 illus. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Gewicht | 373 g |
| Themenwelt | Informatik ► Weitere Themen ► Hardware |
| Schlagworte | augmented reality • Computer Games • Computerspiel (Sekundärliteratur) • cultural heritage • Game Based Learning • game theory and mechanism design • interactive games • Interactive Learning Environments • Interface Design • medical education • Multimedia Information Systems • Reinforcement Learning • Serious Games • Social Media • therapeutic games • virtual worlds training simulations |
| ISBN-10 | 3-319-11622-3 / 3319116223 |
| ISBN-13 | 978-3-319-11622-8 / 9783319116228 |
| Zustand | Neuware |
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