Smart Graphics
Springer International Publishing (Verlag)
978-3-319-11649-5 (ISBN)
Data Visualization.- Storytelling via Navigation: A Novel Approach to Animation for Scientific Visualization.- A Deep Dive into Decades of Baseball's Recorded Statistics.- Sketching and Multi-Touch Interaction.- A Sketch-Based Generation System for Oriental Cloud Pattern Design.- D-Sweep: Using Profile Snapping for 3D Object Extraction from Single Image.- Fixit: A 3D Jigsaw Puzzle Game Using Multi-touch Gestures.- Towards an Intelligent Framework for Pressure-Based 3D Curve Drawing.- Aesthetics and Smart Tools for Artists Analysis of Visual Elements in Logo Design.- Controllable and Real-Time Reproducible Perlin Noise.- Emotional Line: Showing Emotions through the Sharpness, Height, Width and Speed of a Series of Concatenated Digital Shifting Curves.- Application Friendly Voxelization on GPU by Geometry Splitting.- Smart Tools for 3D Contents.- A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling.- Semantically Consistent Hierarchical Decomposition of Virtual Urban Environments.- A New Way to Model Physics-Based Topology Transformations: Splitting MAT.- 3D Artistic Face Transformation with Identity Preservation.- Posters.- Real Time Visualization of Large Data Using Clustered Projections.- Crowdsourcing 3D Motion Reconstruction.- Understanding Which Graph Depictions Are Best for Viewers.- A New Modeling Pipeline for Physics-Based Topological Discontinuities: The DYNAMe Process.
| Erscheint lt. Verlag | 22.9.2014 |
|---|---|
| Reihe/Serie | Image Processing, Computer Vision, Pattern Recognition, and Graphics | Lecture Notes in Computer Science |
| Zusatzinfo | X, 183 p. 120 illus. |
| Verlagsort | Cham |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Gewicht | 308 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
| Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
| Schlagworte | Artificial Intelligence • cognitive science • computational aesthetics • Computer Graphics • context-aware interfaces • Entertainment Computing • Graphical Abstraction • graphics design • Human-Computer interaction • Information Visualization • interaction design and science • interactive narratives • Multimodal Interfaces • Scene perception • Sketch-based Interfaces • technological art • User Experience • User Studies • virtual and mixed reality • Visual Analytics |
| ISBN-10 | 3-319-11649-5 / 3319116495 |
| ISBN-13 | 978-3-319-11649-5 / 9783319116495 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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