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Advanced Methods in Computer Graphics - Ramakrishnan Mukundan

Advanced Methods in Computer Graphics

With examples in OpenGL
Buch | Softcover
314 Seiten
2014
Springer London Ltd (Verlag)
978-1-4471-6070-0 (ISBN)
CHF 74,85 inkl. MwSt
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.

Erscheint lt. Verlag 13.4.2014
Zusatzinfo XIV, 314 p.
Verlagsort England
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Schlagworte Character animation • Computer Graphics • Game Programming • Graphics modelling and animation • Real-Time Rendering
ISBN-10 1-4471-6070-3 / 1447160703
ISBN-13 978-1-4471-6070-0 / 9781447160700
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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