Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de

Semantic Acquisition Games

Harnessing Manpower for Creating Semantics
Buch | Softcover
IX, 141 Seiten
2014
Springer International Publishing (Verlag)
9783319061146 (ISBN)

Lese- und Medienproben

Semantic Acquisition Games - Jakub Šimko, Mária Bieliková
CHF 74,85 inkl. MwSt
Many applications depend on the effective acquisition of semantic metadata, and this state-of-the-art volume provides extensive coverage of the field of semantics acquisition games (SAGs). SAGs are a part of the crowdsourcing approach family and the authors analyze their role as tools for acquisition of resource metadata and domain models. Three case studies of SAG-based semantics acquisition methods are shown, along with other existing SAGs: 1. the Little Search Game - a search query formulation game using negative search, serving for acquisition of lightweight semantics. 2. the PexAce - a card game acquiring annotations to images. 3. the CityLights - a SAG used for validation of music metadata. The authors also look at the SAGs from their design perspectives covering SAG design issues and existing patterns, including several novel patterns. For solving cold start problems, a "helper artifact" scheme is presented, and for dealing with malicious player behavior, a posteriori cheating detection scheme is given. The book also presents methods for assessing information about player expertise, which can be used to make SAGs more effective in terms of useful output.

Introduction.- Part I Games for Semantics Acquisition.- State-of-the-art: semantics acquisition and crowdsourcing.- State-of-the-art: Semantics Acquisition Games.- Little Search Game: lightweight domain modeling.- PexAce: a method for image metadata acquisition.- CityLights: a method for music metadata validation.- Part II Designing the Semantics Acquisition Games.- State-of-the-art: design of the semantics acquisition games.- Our SAGs: design aspects and improvements.- Looking Ahead.

Erscheint lt. Verlag 25.4.2014
Zusatzinfo IX, 141 p. 28 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 242 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Mathematik / Informatik Informatik Datenbanken
Informatik Software Entwicklung User Interfaces (HCI)
Mathematik / Informatik Informatik Web / Internet
Schlagworte design issues • game with a purpose • human computation • semantics acquisition • semantic web
ISBN-13 9783319061146 / 9783319061146
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Kindersachbuch über die Welt von Morgen

von Christoph Drösser

Buch | Hardcover (2025)
Gabriel in der Thienemann-Esslinger Verlag GmbH
CHF 24,90
Wissensverarbeitung - Neuronale Netze

von Uwe Lämmel; Jürgen Cleve

Buch | Hardcover (2023)
Carl Hanser (Verlag)
CHF 48,95
was alle wissen sollten, die Websites und Apps entwickeln

von Jens Jacobsen; Lorena Meyer

Buch | Hardcover (2024)
Rheinwerk (Verlag)
CHF 55,85