3D Comic Design
2001
Charles River Media
978-1-58450-011-7 (ISBN)
Charles River Media
978-1-58450-011-7 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
Creating a comic is more than just coming up with a powerful villain or gruesome alien: it requires a lot of thought and planning about the story line, weapons and props, modes of transportation, and setting (city, outer space, underwater, etc). This text explains how to do it.
Creating a comic is more than just coming up with a powerful villain or gruesome alien: it requires a lot of thought and planning about the story line, weapons and props, modes of transportation, and setting (city, outer space, underwater, etc). Pulling all of this together may sound challenging, but with "3D Comic Design" everything from how to create the story, characters, and text balloons, to page layout /design, adding special effects, and integrating 3D environments is clearly explained.
The text features: information on how to create your own comics using Super heroes, Villains, Aliens, and more; an explanation of how to craft a story from plot ideas to naming your characters; details of the design and creation of storyboards, page layouts, text balloon designs, font options, and more; a complete library of ready-to-use graphic elements and characters to use in creating a basic 3D comic without purchasing a lot of software; hands-on tutorials on how to use 2D image software (for example Photoshop) and plug-ins to create graphic effects with an emphasis on Layers, a critical comic design tool; and an explanation of how to organize and setup your own studio with minimal equipment and software needs and costs. The CD includes the files for the complete comic, all the characters, props, balloons, environments, and so on, and can be used for your own creations.
Creating a comic is more than just coming up with a powerful villain or gruesome alien: it requires a lot of thought and planning about the story line, weapons and props, modes of transportation, and setting (city, outer space, underwater, etc). Pulling all of this together may sound challenging, but with "3D Comic Design" everything from how to create the story, characters, and text balloons, to page layout /design, adding special effects, and integrating 3D environments is clearly explained.
The text features: information on how to create your own comics using Super heroes, Villains, Aliens, and more; an explanation of how to craft a story from plot ideas to naming your characters; details of the design and creation of storyboards, page layouts, text balloon designs, font options, and more; a complete library of ready-to-use graphic elements and characters to use in creating a basic 3D comic without purchasing a lot of software; hands-on tutorials on how to use 2D image software (for example Photoshop) and plug-ins to create graphic effects with an emphasis on Layers, a critical comic design tool; and an explanation of how to organize and setup your own studio with minimal equipment and software needs and costs. The CD includes the files for the complete comic, all the characters, props, balloons, environments, and so on, and can be used for your own creations.
Tentative Table of Contents; Introduction, Chapter 1: Getting Ready - Hardware and Software Needs Chapter 2: Book Basics - What this book Assumes/Provides, Chapter 3: Your Story and Storyboarding Concepts - How to Think and Do it, Chapter 4: Hero and Villain Character Development and Naming, Chapter 5: Developing Background Resources - Scanned Image Customizing/Digital Camera and More, Chapter 6: Panel and Page Design, Chapter 7: Balloons and Text, Chapter 8: Compositing, Chapter 9: How and where to Publish Your Comics, Appendix A - What's on the CD?, Appendix B: Comics Resources on Web, Appendix C: Software Suggestions and Contact Info, Glossary of Terms.
| Erscheint lt. Verlag | 28.7.2001 |
|---|---|
| Reihe/Serie | CyberRookies S. |
| Zusatzinfo | glossary |
| Verlagsort | Hingham |
| Sprache | englisch |
| Themenwelt | Literatur ► Comic / Humor / Manga |
| Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik | |
| Mathematik / Informatik ► Informatik ► Theorie / Studium | |
| ISBN-10 | 1-58450-011-5 / 1584500115 |
| ISBN-13 | 978-1-58450-011-7 / 9781584500117 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Entdecken. Erzählen. Begreifen
Lehr- oder Lernkarte (2025)
Don Bosco Medien
CHF 27,90
Spiel (2025)
arsEdition
CHF 19,85