Computer Game Development: An Introduction to GameMaker
Seiten
2011
|
New edition
Kendall/Hunt Publishing Co ,U.S. (Verlag)
9780757594106 (ISBN)
Kendall/Hunt Publishing Co ,U.S. (Verlag)
9780757594106 (ISBN)
- Titel z.Zt. nicht lieferbar
- Versandkostenfrei
- Auch auf Rechnung
- Artikel merken
Available in Print and eBook Formats
Computer Game Development: An Introduction to GameMaker describes concepts involved in the design of computer games. The publication presents the reader with a set of criteria and principles to be considered in the design of games.
The publication gives an introduction to GameMaker, a game software development program written by Mark Overmars, a professor at the Institute of Information and Computing Sciences at Utrecht University, Holland.
GameMaker, developed using the Borland Delphi rapid development environment for the Microsoft Windows operating system running on the Intel Pentium processor, is available for free download from www.yoyogames.com. For a modest license fee, the software's full capability becomes available. However, the unlicensed version provides all the features needed for development of quite substantial games.
Computer Game Development: An Introduction to GameMaker describes concepts involved in the design of computer games. The publication presents the reader with a set of criteria and principles to be considered in the design of games.
The publication gives an introduction to GameMaker, a game software development program written by Mark Overmars, a professor at the Institute of Information and Computing Sciences at Utrecht University, Holland.
GameMaker, developed using the Borland Delphi rapid development environment for the Microsoft Windows operating system running on the Intel Pentium processor, is available for free download from www.yoyogames.com. For a modest license fee, the software's full capability becomes available. However, the unlicensed version provides all the features needed for development of quite substantial games.
Chapter 1 Computer Games
Chapter 2 Introduction to GameMaker
Chapter 3 Elements of Games
Chapter 4 Sprites
Chapter 5 Player Interaction
Chapter 6 Objects
Chapter 7 Time
Chapter 8 Drawing
Chapter 9 Keeping Score
Chapter 10 Conditional Actions
Chapter 11 Game Information
Chapter 12 Rooms
Chapter 13 Paths
Chapter 14 Gravity and Friction
Chapter 15 Variables and Expressions
Chapter 16 Functions
Chapter 17 GameMaker Language (GML)
Chapter 18 Visual Effects
Chapter 19 Artificial Intelligence
Index
| Verlagsort | Iowa |
|---|---|
| Sprache | englisch |
| Maße | 216 x 279 mm |
| Themenwelt | Mathematik / Informatik ► Informatik |
| ISBN-13 | 9780757594106 / 9780757594106 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Buch | Softcover (2024)
BILDNER Verlag
CHF 55,85
Schritt für Schritt einfach erklärt
Buch | Hardcover (2024)
Markt + Technik (Verlag)
CHF 20,90
das Praxishandbuch
Buch | Hardcover (2024)
Markt + Technik Verlag
CHF 27,90