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Swords and Circuitry - Neal Hallford, Jana Hallford

Swords and Circuitry

A Designer's Guide to Computer Role-playing Games
Buch | Softcover
544 Seiten
2002
Premier Press (Verlag)
9780761532996 (ISBN)
CHF 83,75 inkl. MwSt
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Research by Peter D Hart Research Associates, on behalf of the Interactive Digital Software Association, states that 145 million Americans regularly play video games. This book allows this audience to decipher the arcane mysteries behind game development tools like plot trees, world bibles, design documents, and game scripts.
Computer role-playing games allow players to assume the role of a hero out to conquer an epic challenge. Over the course of the game, the player s character learns new spells and skills which, in turn, allow him or her to explore even more of the game world and to solve the quest presented by the game designers. Never in the history of gaming have role-playing titles been more popular. Swords & Circuitry: A Designer s Guide to Computer Role-Playing Games will allow you to decipher the arcane mysteries behind game development tools like plot trees, world bibles, design documents, and game scripts. It contains exciting and topical illustrations by game industry artists like Kenneth Mayfield, Jeff Perryman, Jim Wible, Trammell Issac, April Lee, and others! Learn from the designer behind role-playing best-sellers like Betrayal at Krondor, Planet s Edge, and Might & Magic III: Isles of Terra, and discover the ten things that every role-playing title must have to succeed!

Neal Hallford has been a professional game designer for more than ten years and has led several best-selling computer role-playing titles. He co-authored the story Krondor: the Betrayal which became a New York Times best-selling novel and has created stories and designs for hit computer role-playing games (RPGs) such as Planet's Edge, Betryal at Kondor, and Might & Magic III:Isles of Terra.

Part 1: Shadow of the Past 1 King for a Day - The Role Playing Appeal 2 The Oft Expected Party - A Brief History of the Genre 3 Defining the Perfect Beast - The Fundamentals of the RPG Part 2: The Designers Domain 4 We Few, We Happy Few - Designers and the Team 5 The Lifecycle of the Role Playing Title Part 3: Workshop of the Gods 6 It's Alive!!! Alive!!! - Electrifying your Game Play 7 Socket Wrenches of the Gods - Building Live Worlds 8 The Architecture of Fantasy - Putting the Elements Together Part 4: The Games 9 John Cutter: Betrayal at Krondor 10 Chris Taylor: Dungeon Siege 11 Trent Oster: Neverwinter Heights 12 Sarah Stocker: Pool of Radiance II: Ruins of Myth Drannor 13 John Van Canegham: Might and Magic I-IX 14 Carly Strehlin: Ultima Online Appendixes A Glossary B Proposal - Betrayal at Krondor C The Design Document - Excerpt from Nox D The World Layout - Excerpts from Fallout E The Game Script - Excerpts from Betrayal at Krondor

Erscheint lt. Verlag 1.7.2002
Reihe/Serie Game Development S.
Zusatzinfo Illustrations
Sprache englisch
Maße 183 x 229 mm
Gewicht 923 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-13 9780761532996 / 9780761532996
Zustand Neuware
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