Human-Computer Interaction: Interaction Modalities and Techniques
The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.
Speech, Natural Language and Auditory Interfaces.- Controlling Interaction in Multilingual Conversation.- Linguistic Processing of Implied Information and Connotative Features in Multilingual HCI Applications.- Investigating the Impact of Combining Speech and Earcons to Communicate Information in E-government Interfaces.- Evaluation of WikiTalk - User Studies of Human-Robot Interaction.- Robust Multi-Modal Speech Recognition in Two Languages Utilizing Video and Distance Information from the Kinect.- The Ecological AUI (Auditory User Interface) Design and Evaluation of User Acceptance for Various Tasks on Smartphones.- Speech-Based Text Correction Patterns in Noisy Environment.- Multimodal Smart Interactive Presentation System.- Multimodal Mathematical Expressions Recognition: Case of Speech and Handwriting.- 'Realness' in Chatbots: Establishing Quantifiable Criteria.- Grounding and Turn-Taking in Multimodal Multiparty Conversation.- Situated Multiparty Interaction between Humans and Agents.- Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide.- System of Generating Japanese Sound Symbolic Expressions Using Genetic Algorithm.- A Knowledge Elicitation Study for Collaborative Dialogue Strategies Used to Handle Uncertainties in Speech Communication While Using GIS.- Gesture and Eye-Gaze Based Interaction Context-Based Bounding Volume Morphing in Pointing Gesture Application.- Gesture vs. Gesticulation: A Test Protocol.- Functional Gestures for Human-Environment Interaction.- A Dynamic Fitting Room Based on Microsoft Kinect and Augmented Reality Technologies.- Gesture-Based Applications for Elderly People.- MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device.- Head-Free, Remote Gaze Detection System Based on Pupil-Corneal Reflection Method with Using Two Video Cameras - One-Point and Nonlinear Calibrations.- Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks.- Study of Eye-Glance Input Interface.- Multi-User Interaction with Shadows.- Intent Capturing through Multimodal Inputs.- Robust Hand Tracking in Realtime Using a Single Head-Mounted RGB Camera.- Multimodal Feedback in First Encounter Interactions.- Keyboard Clawing: Input Method by Clawing Key Tops.- Finger Controller: Natural User Interaction Using Finger Gestures.- A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction.- Kinect c as Interaction Device with a Tiled Display.- Study on Cursor Shape Suitable for Eye-gaze Input System.- Study on Character Input Methods Using Eye-gaze Input Interface.- Proposal of Estimation Method of Stable Fixation Points for Eye-gaze Input Interface.- Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs.- Research on a Large Digital Desktop Integrated in a Traditional Environment for Informal Collaboration.- Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation.- Conditions of Applications, Situations and Functions Applicable to Gesture Interface.- Communication Analysis of Remote Collaboration System with Arm Scaling Function.- Two Handed Mid-Air Gestural HCI: Point + Command.- Experimental Study Toward Modeling of the Uncanny Valley Based on Eye Movements on Human/Non-human Faces.- Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage.- A Remote Pointing Technique Using Pull-out.- Touch-Based Interaction.- Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits.- Evaluating Devices and Navigation Tools in 3D Environments.- Computational Cognitive Modeling of Touch and Gesture on Mobile Multitouch Devices: Applications and Challenges for Existing Theory.- A Page Navigation Technique for Overlooking Content in a Digital Magazine.- Effect of Unresponsive Time for User's Touch Action of Selecting an Icon on the Video Mirror Interface.- Evaluation of a Soft-Surfaced Multi-touch Interface.- Recognitiono
| Erscheint lt. Verlag | 10.7.2013 |
|---|---|
| Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
| Zusatzinfo | XXIV, 768 p. 395 illus. |
| Verlagsort | Berlin |
| Sprache | englisch |
| Maße | 155 x 235 mm |
| Gewicht | 1176 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
| Mathematik / Informatik ► Informatik ► Grafik / Design | |
| Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
| Schlagworte | 3D • Mensch-Computer-Interaktion • Mobile Devices • multi-touch interface • Speech Recognition • Virtual Reality |
| ISBN-13 | 9783642393297 / 9783642393297 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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