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Human-Computer Interaction: Applications and Services

15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II

Masaaki Kurosu (Herausgeber)

Buch | Softcover
XXIV, 670 Seiten
2013
Springer Berlin (Verlag)
9783642392610 (ISBN)
CHF 74,85 inkl. MwSt
The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013.The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.This volume contains papers in the thematic area of human-computer Interaction, addressing the following major topics: HCI in healthcare; games and gamification; HCI in learning and education; in-vehicle Interaction.

HCI in Healthcare.- Software Engineering in Telehealth, an Extension of Sana Mobile Applied to the Process of a Routine Hospital.-Cross Cultural Design Considerations in HealthCare.- Designing Copresent Cycling Experience.- Achieving Electronic Health Record Access from the Cloud.- User Requirements for the Development of Smartphone Self-reportingApplications in Healthcare.- Electronic Health Records: A Case Study of an Implementation.- Healthcare Interoperability: CDA Documents Consolidation Using Transport Record Summary (TRS) Construction.- Designing, Implementing and Testing a Mobile Application to Assistwith Pediatric-to-Adult Health Care Transition.- Study on Relationship between Foot Pressure Pattern and Hallux Valgus (HV) Progression.- A Server-Based System Supporting Motor Learning through Real-Time and Reflective Learning Activities.- Usability Evaluation of a Voluntary Patient Safety Reporting System: Understanding the Difference between Predicted and Observed Time Valuesby Retrospective Think-Aloud Protocols.- Usability in RFP's: The Current Practice and Outline for the Future.- Design and Interface Considerations for Web-Enabled DataManagement in Civil Infrastructure Health Monitoring.- Empowering Young Adolescents to Choose the Healthy Lifestyle: A Persuasive Intervention Using Mobile Phones.- Telemedicine and Design: Relationships that Create Opportunities.- A Proposal of the New System Model for Nursing Skill Learning Based on Cognition and Technique.- Usability Testing for e-health Application: A Case Study for Sana/Open MRS.- Introducing Emotional Interfaces to Healthcare Systems.- Human Adequate Lighting in Optimal Healing Environments - Measuring Non-visual Light Effects of a LEDLight Source According to German Draft Pre-standard DIN SPEC5031-100:2012.- Discussion of Some Challenges Concerning Biomedical Ontologies.- Web Searching for Health Information: An Observational Studyto Explore Users' Emotions.- Native Apps versus Web Apps: WhichIs Best for Healthcare Applications?.- Experiences with Arthron for Live Surgery Transmission in Brazilian Telemedicine University Network.- User Experience in Public Information Service Design for Smart Life.- The Proposal of the Remote Consultation Service System Using the Outline Function for Consultation.- Games and Gamification.- Design Guidelines for Audio Games.- SWord: A Concept Application for Mitigating Internet Terminology Anxiety.- Extreme Motion Based Interaction for Enhancing Mobile Game Experience.- Influence of Gaming Display and Controller on Perceived Characteristics, Perceived Interactivity, Presence, and Discomfort.- A Cross-Cultural Study of Playing Simple Economic Games Online with Humans and Virtual Humans.- Best Practices for Using Enterprise Gamification to Engage Employees and Customers.- Gamifying Support.- The Motivational GPS: Would a Rat Press a Lever to Get a Badge?.- Designing Serious Videogames through Concept Maps.- The Business Love Triangle- Smartphones, Gamification, and SocialCollaboration.- Building Internal Enthusiasm for Gamification in Your Organization.- Navigation Experiences - A Case Study of Riders Accessingan Orientation Game via Smartphones.- HCI in Learning and Education.- Evaluating Engagement Physiologically and Knowledge RetentionSubjectively through Two Different Learning Techniques.- A New E-learning System Focusing on Emotional Aspect Using Biological Signals.- A Framework to Support Social-Collaborative Personalized e-Learning.- Challenges for Contextualizing Language Learning: SupportingCultural Integration.- Usability of a Social Network as a Collaborative Learning Platform Tool for Medical Students.- Refining Rules Learning Using Evolutionary PD.- Sound to Sight: The Effects of Self-generated Visualization on Music Sight-Singing as an Alternate Learning Interface for Music Education within a Web-Based Environment.- Evaluation of Computer Algebra Systems Using Fuzzy AHP at the Universities of Cyprus.- Eval

Erscheint lt. Verlag 10.7.2013
Reihe/Serie Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Zusatzinfo XXIV, 670 p. 224 illus.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Gewicht 1042 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte E-Health • E-Learning • Mensch-Computer-Interaktion • Mobile Devices • speech system • telemedicine
ISBN-13 9783642392610 / 9783642392610
Zustand Neuware
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