The Essence of Computer Graphics
Seiten
2000
Addison Wesley (Verlag)
978-0-13-016283-0 (ISBN)
Addison Wesley (Verlag)
978-0-13-016283-0 (ISBN)
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An accessible introduction to fundamental topics in 2D and 3D computer graphics. Topics covered include: 2D coordinate geometry; data structures; vector graphics; pixel mapped graphics; curves; hidden surfaces; and realistic images.
The Essence of Computer Graphics
is an accessible introduction to fundamental topics in 2D and 3D computer graphics starting with a natural progression from plane curves, via space curves, to curved surfaces. Two dimensional data structures are put into the context of Graph Theory to provide the necessary terminology, while the visualization of 3D concepts are carefully considered. The advanced topics are comprehensible without advanced mathematics.
The Essence of Computer Graphics
is an accessible introduction to fundamental topics in 2D and 3D computer graphics starting with a natural progression from plane curves, via space curves, to curved surfaces. Two dimensional data structures are put into the context of Graph Theory to provide the necessary terminology, while the visualization of 3D concepts are carefully considered. The advanced topics are comprehensible without advanced mathematics.
1. Hardware and Software
2. Two Dimensional Co-ordinate Geometry
3. Two Dimensional Shapes
4. Processing 2D Shapes
5. Curves
6. Three Dimensions
7. Modelling Natural Objects
8. Solid Modelling
9. The Visible Surface Problem
10. Pixel Mapping
11. High Realism
12. Some Advanced Techniques
| Erscheint lt. Verlag | 14.9.2000 |
|---|---|
| Reihe/Serie | Essence of Computing |
| Verlagsort | Boston |
| Sprache | englisch |
| Maße | 234 x 156 mm |
| Gewicht | 320 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
| ISBN-10 | 0-13-016283-3 / 0130162833 |
| ISBN-13 | 978-0-13-016283-0 / 9780130162830 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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