Virtual Worlds
Springer Berlin (Verlag)
978-3-540-67707-9 (ISBN)
Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99.- HutchWorld: Lessons Learned A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research.- Organisation and Visualisation of Tacit Knowledge in Virtual Communities.- Integration of Simulation Tools in On-Line Virtual Worlds.- Towards Digital Creatures in Real-Time 3D Games.- A Framework to Dynamically Manage Distributed Virtual Environments.- Using GASP for Collaborative Interaction within 3D Virtual Worlds.- Generic 3D Ball Animation Model for Networked Interactive VR Environments.- An Overview on Virtual Sets.- Creating Emotive Responsive Characters Within Virtual Worlds.- Avatar Physics and Genetics.- Virtual Living Beings.- A Sound Propagation Model for Interagents Communication.- Communication and Interaction with Learning Agents in Virtual Soccer.- 3D Clothes Modeling from Photo Cloned Human Body.- Toward Alive Art.- In Search of Vital Presence - Evolving Virtual Musics.- Birth of a New World Order: IceBorg.- A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum).- The World of Framsticks: Simulation, Evolution, Interaction.- A 3-D Biomechanical Model of the Salamander.- Virtual COTONS®, the Firstborn of the Next Generation of Simulation Model.- Basins of Attraction and the Density Classification Problem for Cellular Automata.- Text-to-Audiovisual Speech Synthesizer.- Virtual Environments for Visually Impaired.- VR American Football Simulator with Cylindrical Screen.- Augmented Reality Based Input Interface for Wearable Computers.- Multi Screen Environment with a Motion Base.
| Erscheint lt. Verlag | 21.6.2000 |
|---|---|
| Reihe/Serie | Lecture Notes in Artificial Intelligence | Lecture Notes in Computer Science |
| Zusatzinfo | XII, 320 p. |
| Verlagsort | Berlin |
| Sprache | englisch |
| Maße | 155 x 233 mm |
| Gewicht | 503 g |
| Themenwelt | Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik |
| Schlagworte | Agent Technology • Artificial Communities • Artificial Life • augmented reality • Computer • Computer Graphics • Computergraphik • digital • evolutionary computation • Hardcover, Softcover / Informatik, EDV/Informatik • HC/Informatik, EDV/Informatik • Interface • Knowledge • Künstliches Leben • learning • Lifelike Characters • Modeling • Multimedia • Simulation • Virtual Reality • Virtual Worlds • Virtuelle Realität • Visualization |
| ISBN-10 | 3-540-67707-0 / 3540677070 |
| ISBN-13 | 978-3-540-67707-9 / 9783540677079 |
| Zustand | Neuware |
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