Graphics Programming in C++
Writing Graphics Applications for Windows 98
Seiten
1998
Springer Berlin (Verlag)
978-3-540-76185-3 (ISBN)
Springer Berlin (Verlag)
978-3-540-76185-3 (ISBN)
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The Windows 98 operating system makes life easy for the user but the creation of a Windows 98 graphics application can be a bewildering experience for the novice programmer. This book attempts to provide a quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 Graphics Device Interface; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
TOC: Message-Based Programming.- Window Management.- Object Orientation.- Pens and Brushes.- Bitmaps.- Palettes.- Sprite Animation.- Wire-Frame Graphics.- Polygon-Fill Techniques.- Assembly Language Programming.- Mathematics of 3D Geometry.- Projection of the Viewing Volume.- Hidden Pixel Removal.- Colour Shading and Textures.- In Motion ....- Summary.-
TOC: Message-Based Programming.- Window Management.- Object Orientation.- Pens and Brushes.- Bitmaps.- Palettes.- Sprite Animation.- Wire-Frame Graphics.- Polygon-Fill Techniques.- Assembly Language Programming.- Mathematics of 3D Geometry.- Projection of the Viewing Volume.- Hidden Pixel Removal.- Colour Shading and Textures.- In Motion ....- Summary.-
Summary:
Message-based programming; window management; working with C++ objects; Windows 98 Graphics Device Interface; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
| Sprache | englisch |
|---|---|
| Gewicht | 510 g |
| Einbandart | gebunden |
| Themenwelt | Mathematik / Informatik ► Informatik |
| Schlagworte | Computergrafik • C++ (Programmiersprache); Spezielle Anwendungsbereiche • HC/Informatik, EDV/Informatik • HC/Informatik, EDV/Programmiersprachen • Windows 98; Programmierung |
| ISBN-10 | 3-540-76185-3 / 3540761853 |
| ISBN-13 | 978-3-540-76185-3 / 9783540761853 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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