Advanced RenderMan
Morgan Kaufmann Publishers In (Verlag)
978-1-55860-618-0 (ISBN)
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug’s Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan. Larry Gritz is a co-founder of Exluna, www.exluna.com, part of Nvidia, where he is a co-designer and the current technical lead of the Entropy renderer. Prior to joining Exluna, Larry was the head of the rendering research group at Pixar Animation Studios and editor of the RenderMan Interface 3.2 Specification, as well as serving as a lighting and shading TD on film and commercial projects. His film credits include Toy Story, A Bug's Life, Toy Story 2, and Monsters, Inc. Larry has a B.S. degree from Cornell University and M.S. and Ph.D. degrees from the George Washington University. Prior to joining Pixar in early 1995, Larry was the original creator of BMRT. Larry's research interests include global illumination, shading languages and systems, and rendering of hideously complex scenes.
Introduction
1. Photosurrealism
2. Review of Math and CG Concepts
Scene Description
3. Describing Models
4. Geometric Primitives
5. Handling Complexity
6. How PhotoRealistic RenderMan Works
Shading
7. Introduction to Shading Language
8. Texture Mapping and Displacement
9. Illumination Models and Lights
10. Pattern Generation
11. Shader Antialiasing
12. A Gallery of Procedural Shaders
Tricks of the Trade
13. Storytelling Through Lighting
14. CG Lighting Controls
15. Volumetric Shaders for Visual Effects
16. Non-Photorealistic Rendering
17. Ray Tracing in PRMan
| Erscheint lt. Verlag | 15.12.1999 |
|---|---|
| Reihe/Serie | The Morgan Kaufmann Series in Computer Graphics |
| Verlagsort | San Francisco |
| Sprache | englisch |
| Maße | 187 x 235 mm |
| Gewicht | 1000 g |
| Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
| ISBN-10 | 1-55860-618-1 / 1558606181 |
| ISBN-13 | 978-1-55860-618-0 / 9781558606180 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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