Objective-C Programming For Dummies
For Dummies (Verlag)
978-1-118-21398-8 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
A step-by-step guide to understanding object-oriented programming with Objective-C As the primary programming language for iPhone, iPad, and Mac OS X applications, Objective-C is a reflective, object-oriented language that all programmers must know before creating apps. Assuming no prior programming language experience, this fun-and-friendly book provides you with a solid understanding of Objective-C. Addressing the latest version of Xcode, debugging, code completion, and more, veteran author Neal Goldstein helps you gain a solid foundation of this complex topic, and filters out any unnecessary intricate technical jargon.
Assumes no prior knowledge of programming and keeps the tone clear and entertaining
Explains complicated topics regarding Objective-C with clarity and in a straightforward-but-fun style that has defined the For Dummies brand for 20 years
Features all material completely compliant with the latest standards for Objective-C and Apple programming
Objective-C Programming For Dummies is the ideal beginner book if your objective is to venture into iPhone, iPad, and Mac OS X development for the first time!
Neal Goldstein is a veteran programmer and trusted instructor of iOS programming topics. He is the author of all editions of iPhone Application Development For Dummies. Karl Kowalski is a programmer who specializes in security and mobile apps and author of Mac Application Development For Dummies.
Introduction 1
Part I: Getting to the Starting Line 7
Chapter 1: Computer Programming Exposed! 9
Chapter 2: Creating Your First Program 21
Chapter 3: The Object in Objective-C 63
Part II: Speaking the Language of Objective-C 71
Chapter 4: Language and Programming Basics 73
Chapter 5: Functions and Data Structures 111
Chapter 6: Adding a Little More Class to Your Program 145
Chapter 7: Objects Objects Everywhere 175
Chapter 8: Using the Debugger 193
Chapter 9: Using Control Statements and Loops 211
Part III: Walking the Object-Oriented Walk 233
Chapter 10: Basic Inheritance 235
Chapter 11: Encapsulating Objects 255
Chapter 12: The Birth of an Object 275
Chapter 13: Getting a Handle on Memory Management 289
Part IV: Moving from Language to Application 307
Chapter 14: Getting Data from Other Objects 309
Chapter 15: Show Me the Data 323
Chapter 16: Extending the Behavior of Objects 357
Chapter 17: Adding an iPhone User Interface 373
Chapter 18: Adding a Mac User Interface 403
Part V: The Part of Tens 419
Chapter 19: Ten Debugging Tips 421
Chapter 20: Ten Ways to Be a Happy Developer 425
Index 431
| Sprache | englisch |
|---|---|
| Maße | 188 x 236 mm |
| Gewicht | 631 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
| Informatik ► Software Entwicklung ► Objektorientierung | |
| ISBN-10 | 1-118-21398-X / 111821398X |
| ISBN-13 | 978-1-118-21398-8 / 9781118213988 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
aus dem Bereich