Applied Computer Science
Seiten
2011
|
2012
Springer-Verlag New York Inc.
978-1-4614-1887-0 (ISBN)
Springer-Verlag New York Inc.
978-1-4614-1887-0 (ISBN)
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Presents an approach for introductory courses that can engage students with relevant topics from a variety of disciplines, encourage their natural creativity, and prepare them for independent projects. In this title, students are able to write their own code in building solutions and Python is used to minimize any language barrier for beginners.
Applied Computer Science presents a unique approach for introductory courses that will engage students with relevant topics from a variety of disciplines, encourage their natural creativity, and prepare them for independent projects. Lab assignments are accessible and carefully sequenced for maximum impact. Students are able to write their own code in building solutions and Python is used to minimize any language barrier for beginners. Problems involving visualization are emphasized throughout with interactive graphics, image files, and plots of generated data. This text aims to establish a core learning experience around which any number of other learning objectives could be included. The text is presented in seven (7) chapters where each chapter contains three (3) problems and each problem develops five (5) specific lab assignments, plus additional questions and discussion. This approach seeks to leverage the immediate feedback provided by the computer to help students as they work toward writing code creatively. All labs will scale to available hardware and free software could be used for the entire course, if desired.
Applied Computer Science presents a unique approach for introductory courses that will engage students with relevant topics from a variety of disciplines, encourage their natural creativity, and prepare them for independent projects. Lab assignments are accessible and carefully sequenced for maximum impact. Students are able to write their own code in building solutions and Python is used to minimize any language barrier for beginners. Problems involving visualization are emphasized throughout with interactive graphics, image files, and plots of generated data. This text aims to establish a core learning experience around which any number of other learning objectives could be included. The text is presented in seven (7) chapters where each chapter contains three (3) problems and each problem develops five (5) specific lab assignments, plus additional questions and discussion. This approach seeks to leverage the immediate feedback provided by the computer to help students as they work toward writing code creatively. All labs will scale to available hardware and free software could be used for the entire course, if desired.
Simulation.- Graphics.- Visualization.- Efficiency.- Recursion.- Projects.- Modeling.- Postscript.
| Zusatzinfo | biography |
|---|---|
| Verlagsort | New York, NY |
| Sprache | englisch |
| Maße | 156 x 234 mm |
| Gewicht | 476 g |
| Themenwelt | Mathematik / Informatik ► Informatik ► Software Entwicklung |
| Mathematik / Informatik ► Informatik ► Theorie / Studium | |
| Schlagworte | advanced placement computer science • AP computer science • APCS • College Board • computer science principles • CS 101 • CSP • csp framework • Game Programming • interactive programming • introductory computer science • Introductory Programming |
| ISBN-10 | 1-4614-1887-9 / 1461418879 |
| ISBN-13 | 978-1-4614-1887-0 / 9781461418870 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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