Soft Real-Time Systems: Predictability vs. Efficiency
Predictability vs. Efficiency
Seiten
2010
|
Softcover reprint of hardcover 1st ed. 2005
Springer-Verlag New York Inc.
978-1-4419-3655-4 (ISBN)
Springer-Verlag New York Inc.
978-1-4419-3655-4 (ISBN)
Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes.
Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.
Overload Management.- Temporal Protection.- Multi-Thread Applications.- Synchronization Protocols for Hard and Soft Real-Time Systems.- Resource Reclaiming.- Quality of Service Management.- Feedback Scheduling.- Stochastic Scheduling.
| Erscheint lt. Verlag | 6.12.2010 |
|---|---|
| Reihe/Serie | Series in Computer Science |
| Zusatzinfo | VIII, 275 p. |
| Verlagsort | New York, NY |
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
| Mathematik / Informatik ► Informatik ► Grafik / Design | |
| Mathematik / Informatik ► Informatik ► Software Entwicklung | |
| Mathematik / Informatik ► Informatik ► Theorie / Studium | |
| ISBN-10 | 1-4419-3655-6 / 1441936556 |
| ISBN-13 | 978-1-4419-3655-4 / 9781441936554 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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