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Computer Graphics Using Open GL - Francis S. Hill  Jr.

Computer Graphics Using Open GL

United States Edition
Buch | Hardcover
922 Seiten
2000 | 2nd edition
Pearson (Verlag)
978-0-02-354856-7 (ISBN)
CHF 119,95 inkl. MwSt
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Highly practical, this work combines the principles and major techniques with state-of-the-art graphics that relate to things students see every day on the Internet. It uses C++ as the underlying programming language, and OpenGL as the supporting software.
Designed for undergraduate Computer Graphics courses.

Highly practical—and exceptionally accessible—this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Thorough and integrated in approach, it carefully presents each concept, explains the underlying mathematics and why it is important, shows how to translate the math into program code, and shows the result.

F. S. HILL, JR., is Professor of Electrical and Computer Engineering at the University of Massachusetts-Amherst. He received a Ph.D. degree from Yale University in 1968, worked for three years in digital data transmission at Bell Telephone Laboratories, and joined the University in 1970. He is the author of numerous articles in the field of signal processing, communications, and computer graphics. He has co-authored an introductory book on engineering as well as authoring his second book on computer graphics. Francis S Hill, Jr., has won several awards for outstanding teaching.

 1. Introduction to Computer Graphics.


 2. Getting Started Drawing Figures.


 3. More Drawing Tools.


 4. Vector Tools for Graphics.


 5. Transformations of Objects.


 6. Modeling Shapes with Polygonal Meshes.


 7. Three-Dimensional Viewing.


 8. Rendering Faces for Realism.


 9. Approaches to Infinity.


10. Tools for Raster Displays.


11. Curve and Surface Design.


12. Color Theory.


13. Hidden Surface Removal.


14. Ray Tracing.


Appendix 1: Graphing Tools—Obtaining OpenGL.


Appendix 2: Some Mathematics for Computer Graphics.


Appendix 3: Some Useful Classes and Utility Routines.


Appendix 4: An Introduction to PostScript®.


Appendix 5: An Introduction to SDL.

Erscheint lt. Verlag 10.5.2000
Sprache englisch
Gewicht 1948 g
Themenwelt Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-02-354856-8 / 0023548568
ISBN-13 978-0-02-354856-7 / 9780023548567
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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