Um unsere Webseiten für Sie optimal zu gestalten und fortlaufend zu verbessern, verwenden wir Cookies. Durch Bestätigen des Buttons »Akzeptieren« stimmen Sie der Verwendung zu. Über den Button »Einstellungen« können Sie auswählen, welche Cookies Sie zulassen wollen.

AkzeptierenEinstellungen
Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Python Programming for the Absolute Beginner - Michael Dawson

Python Programming for the Absolute Beginner

(Autor)

Buch | Softcover
464 Seiten
2010 | 3rd edition
Cengage Learning, Inc (Verlag)
978-1-4354-5500-9 (ISBN)
CHF 76,75 inkl. MwSt
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.

Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons. Visit his Web site at www.programgames.com to learn more or to get support for any of his books.

Introduction.
1. Getting Started: The Game Over Program.
2. Types, Variables, and Simple I/O: The Useless Trivia Program.
3. Branching, while Loops, and Program Planning: The Guess My Number Game.
4. for Loops, Strings, and Tuples: The Word Jumble Game.
5. Lists and Dictionaries: The Hangman Game.
6. Functions: Tic-Tac-Toe.
7. Files and Exceptions: The Trivia Challenge Game.
8. Software Objects: The Critter Caretaker Program.
9. Object-Oriented Programming: The Blackjack Game.
10. GUI Development: The Mad Lib Program.

Verlagsort Florence
Sprache englisch
Maße 185 x 22 mm
Gewicht 793 g
Themenwelt Mathematik / Informatik Informatik
Schlagworte EDV
ISBN-10 1-4354-5500-2 / 1435455002
ISBN-13 978-1-4354-5500-9 / 9781435455009
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt einfach erklärt

von Philip Kiefer; Günter Born

Buch | Hardcover (2024)
Markt + Technik (Verlag)
CHF 20,90