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Blade Skill Online: Crushing the Competition with My Abysmal Stats, Useless Class, and Garbage Weapon! Volume 2 (eBook)

(Autor)

eBook Download: EPUB
2025
250 Seiten
J-Novel Club (Verlag)
978-1-7183-9550-3 (ISBN)

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Blade Skill Online: Crushing the Competition with My Abysmal Stats, Useless Class, and Garbage Weapon! Volume 2 - Manzi Mazi
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IRL, Yuri might be nothing more than the world's unluckiest high school boy, but in the VR world of Blade Skill Online, he's a beautiful woman with an unrivaled luck stat who's easily the game's most feared and most admired player. After he massacres tens of thousands of players at once with the build everyone wrote off as the worst garbage imaginable, it's looking like no one will ever manage to unseat him from his throne as the community's Demon Lord...for all of a few days! In no time flat, the developers nerf his build into the ground, and players quickly dismiss his setup as back to being a worthless gimmick. But Yuri won't surrender that easily! He's determined to show his ridiculous build can still go toe-to-toe with the best of 'em, and he knows exactly how to prove his point. What better way to stick it to the devs than turning a story-critical town into his personal stomping grounds?

5. The Navigation skill used by possessing monsters has been weakened.

Although this may inconvenience some players, the change was necessary to substantially diminish the homing abilities of arrows possessed by living weapons. Prior to the update, arrows were able to follow erratic paths that made them impossible to dodge.

In addition, the Shade Clone skill used by shadow weapons has been weakened. The number of created clones has been reduced from 9 to 3. It is hardly appropriate for an art to produce volleys of over 100 arrows without incurring an MP cost. If the summoner class were to retain the art in its old form, it would be incredibly unfair to bow wielders who have chosen the intended archer class. Even the archer arts can only split an arrow into ten copies at the very most.

It’s unclear what the Summoner Developer’s intentions were with this. We appreciate your understanding in this matter.

- Archer Developer

6. Damage multipliers are now limited to 10×, regardless of how many damage-boosting skills are active at a time.

Given that skills are learned through in-game actions, players are anticipated to continue accumulating more skills. “Won’t this lead to unchecked inflation in player damage output as the game goes on?” That’s the doubt many have expressed, and quite frankly, they’re right to be concerned. It’s especially worrying when certain individuals have demonstrated the ability to activate all of their damage-boosting skills with near certainty.

Furthermore, a cooldown of 5 seconds has been imposed on the Last Stand skill and all of its derivatives. We can’t have players just increasing their luck attribute such that the skill can activate thirty times in rapid succession.

It’s unclear what the Attribute Developer was thinking when they implemented the luck system. We thank you for your understanding in this matter.

- Skill Developer

7. No significant modifications have been made to the attribute system. Adjustments to features maintained by other developers obviate the need to prevent players from focusing on a single attribute.

As the Attribute Developer, I was subject to heavy criticism following the recent event, as was the Summoner Developer. However, the issues encountered were not caused by a single team member’s failings, but rather, the development team as a whole failing to coordinate its efforts effectively. Additionally, if blame were to be placed on an individual, everything was the Summoner Developer’s fault, not mine.

I’m the victim here.

- Attribute Developer

“The devs are all throwing shade at each other?! I knew they were trash, but I didn’t think they were this bad!” And if anyone’s a victim here, it’s me!

Just looking at the change log was getting me mad. It wasn’t the first time I’d seen a game studio scatter a few jokes throughout official announcements to make interactions with players feel less formal, but it would take more than this for me to see any humor in a crappy update that ruined my entire build! This cheeky crap’s just more salt in the wound!

There were also some other announcements, namely that “in-game currency can now be purchased with real-world money, or conversely, converted to real-world money” and “to support the addition of new story quests, new towns have been established in various locations.” I only gave those a quick glance before closing the message window. New features weren’t worth much to me now that I couldn’t fight.

I heaved a deep sigh. “Haaah... So, to sum it up, my monsters got weakened, I can’t create hordes of boss monsters, my bow lost its perfect accuracy and rate of fire, my damage output got capped, and Relentless only works once every five seconds?” Man, this is brutal.

I could handle having weaker monsters. In the battle royale, I’d learned a skill called Demon Lord Kin that gave them all a permanent 1.3× buff, more or less canceling out the update. As for boss rushes, I’d just have to give up on creating those. Then there was my bow...

“Come on out, Puffster.”

“Currrsss...” My foggy black arrow appeared with his flight capabilities severely weakened.

Yeah...there’s no way he’s making any sharp turns in this state.

Puffster made a sad little noise, as if to say, “The devs done a number on me, sis. I’m a goner!”

I hugged him tightly at my chest. There, there.

I’d never be able to rain countless arrows down on opponents again, but there was still hope for my accuracy since I’d learned a skill called Demonic Archery during the battle royale that gave all projectiles a homing effect. To test it, I took out an item called a Dragonplant Seed and threw it at a distant pigeon that was pecking at the ground. The outcome...

“Coo!”

“Ah, it missed...”

The seed had flown toward the bird, but that was the extent of it. When the bird suddenly took flight, the seed simply hit the ground instead of following its target.

“So that’s how that goes... It’s a slight homing effect that can’t compensate for large movements.”

It looked useful for stationary targets, but not for anything fast-moving...though I’d only tried it with a seed. The homing would be better when combined with what remained of Puffster’s Navigation ability, though still far from perfect accuracy.

I heaved yet another heavy sigh as I retrieved the Dragonplant Seed. “Haah... And I can’t use Relentless repeatedly either. Can’t do much about that one...” Maybe I shouldn’t play with 1 HP anymore.

But the Against All Odds skill wouldn’t be doubling my luck if my HP was any higher. Besides, my zero defense stat guaranteed I’d die instantly regardless.

Maybe it’s time to quit the pure luck build and start investing in other stats? I asked myself while opening up a status window. I still hadn’t spent the huge collection of attribute points I’d earned from leveling up in the battle royale, after all.

“No! Now’s the time to stick to my guns, dammit!” I poured every single one of those points into my luck stat!

It didn’t make sense to reconsider my approach now. It was far too late to aim for balanced stats. The only reasonable option was to see my pure luck build through to the end—anything less would be tantamount to surrendering to the devs. They probably thought they’d turned the summoner, bow, pure luck build combo into trash, but as long as I had anything to do with it, that wasn’t happening! “I’m gonna keep taking the weakest options and making them good. And every time the devs put an event together, I’ll be there making their heads spin!”

I knew they might hit me with more laser-focused nerfs, but even then, I’d never surrender. In fact, there was a good chance they wouldn’t dare weaken the winning build after two events in a row. Players would leave en masse if Blade Skill Online became “the game where the reward for victory is getting nerfed.”

That’s right... If I keep on winning through sheer fighting spirit and determination, they’ll crack long before I do.

I felt sure I could keep powering on and making a name for myself until the devs gave up. I could even sell off all the items I collected to make a ton of money with the in-game currency conversion feature.

A man doesn’t quit when he’s down. I’m gonna reach new heights where even the devs can’t touch me. I’m not stopping until I’ve made myself this game’s last boss!

“Watch out, trash devs! As this game’s strongest player, I’m always gonna rise to the top! And I’m gonna have a blast playing while I’m at it!”

With my goal firmly established, it was time to take action.

Didn’t they say something about trading event points for limited items and skills?

I brought up the relevant page in the menus. A warning message told me, “You may not buy more than one of each item type. Additionally, you may only equip three limited skills at a time.” The restrictions were probably there to stop anyone who hadn’t joined the event from falling too far behind.

“All right. I’ve got points for days, so may as well try some stuff out,” I told myself while heading for the town’s training ground for some combat practice.

⬧⬨⬧

“Haah... Haah... It’s coming together. It’s actually coming together... If I fight like this, I can get my revenge on the devs!”

I broke into a smile. In front of me lay over a hundred destroyed training dummies in one big heap. I was in the center of a training ground, a place where I could call out as many practice mobs as I wanted, which was just what I needed.

I’d been offered a choice between the regular training ground or a private training area when I’d arrived. The former was better suited for practicing the basics while following examples set by other players. I’d chosen the latter option, intended for players who wanted to keep their tactics secret.

I’d heard that the game had over fifty thousand new...

Erscheint lt. Verlag 20.11.2025
Reihe/Serie Blade Skill Online: Crushing the Competition with My Abysmal Stats, Useless Class, and Garbage Weapon!
Illustrationen Shimofuri (Laplacian)
Übersetzer Shaun Cook
Sprache englisch
Themenwelt Literatur Fantasy / Science Fiction Fantasy
Schlagworte Gender-Bender • Modern Fantasy • OP protagonist • Role-playing game (RPG) • Video game • Virtual Reality (VR) • vrmmo
ISBN-10 1-7183-9550-7 / 1718395507
ISBN-13 978-1-7183-9550-3 / 9781718395503
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