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How to Thrive in the Games Industry

The Long Game

(Autor)

Buch | Softcover
248 Seiten
2026
CRC Press (Verlag)
9781041019930 (ISBN)
CHF 87,25 inkl. MwSt
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This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over twenty years of experience across AAA studios and indie teams, the book covers everything from breaking into the industry to navigating layoffs, leadership challenges, studio politics, and burnout.
This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over twenty years of experience across AAA studios and indie teams, Harvey Newman shares the real lessons learned from inside the trenches—covering everything from breaking into the industry to navigating layoffs, leadership challenges, studio politics, and burnout.

Blending personal stories with industry insights, the book gives readers a roadmap for long-term success, helping them understand not just how to get into games, but how to thrive once they’re in. Each chapter includes actionable advice, reality checks, and reflective prompts to build both resilience and perspective. Readers will come away with a deeper understanding of how the industry really works, how to future-proof their careers, and how to stay creatively fulfilled in one of the most competitive and rewarding creative fields in the world.

The book is written for game developers of all levels: students, juniors seeking their first role, mid-level professionals trying to grow, and veterans aiming to stay motivated and adaptable in a fast-changing field.

Harvey Newman is an Animation Director and game developer with over 20 years in AAA production. He has led teams on projects such as Star Wars Battlefront II and Horizon Zero Dawn, and now focuses on education and mentorship in game development.

Introduction, Chapter 1: My Journey Through Games, Chapter 2: The Gaming Industry Today, Chapter 3: Understanding Studio Types, Chapter 4: A Day in Game Development, Chapter 5: Crafting Your Career Path, Chapter 6: Understanding the Game Development Lifecycle, Chapter 7: Surviving Crunch and Burnout, Chapter 8: Staying Relevant, Chapter 9: Indie Development - The Path Less Travelled, Chapter 10: The Business Side - Understanding Development Economics, Chapter 11: Building a Personal Brand and Network in the Games Industry, Chapter 12: Advanced Career Strategies - Moving Up the Ladder, Chapter 13: Surviving Studio Closures and Industry Downsizing, Conclusion -Thriving Beyond Survival

Erscheint lt. Verlag 28.5.2026
Zusatzinfo 28 Halftones, black and white; 28 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-13 9781041019930 / 9781041019930
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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