Designing Virtual Worlds
CRC Press (Verlag)
978-1-041-17427-1 (ISBN)
Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded understanding of essential design principles.
This first volume presents a rich, well-developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to today's expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games.
No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.
Richard A. Bartle, Ph.D., co-wrote the first virtual world, MUD ("Multi-User Dungeon"), in 1978, thus being at the forefront of the online gaming industry from its very inception. A university professor working in both Artificial Intelligence and Game Design, he is an influential writer on all aspects of virtual worlds. As an independent consultant, his thoughts have influenced almost every major online gaming company over the past 40 years. Richard lives with his wife, Gail, in a village just outside Colchester, England. He works in virtual worlds.
1. Definitions, 2. History: The Text Era, 3. History: The Graphics Era, 4. Characteristics, 5. Content and Meaning, 6. Development, 7. Architecture, 8. Interface, 9. Backdrops, 10. Demographics, 11. Basic Player Types, 12. Advanced Player Types, 13. Pivot: The Hero’s Journey, 14. Very Advanced Player Types, 15. Immersion, 16. Encouraging Immersion, 17. Applying Player Types, 18. Other Typologies, 19. Community, 20. Design and Community, 21. Anthropology and Sociology, 22. Psychology’s Take on Virtual Worlds, 23. Virtual Worlds’ Take on Psychology, 24. Rights, 25. Interlude
| Erscheinungsdatum | 22.07.2025 |
|---|---|
| Zusatzinfo | 3 Tables, black and white; 23 Line drawings, black and white; 3 Halftones, black and white; 26 Illustrations, black and white |
| Verlagsort | London |
| Sprache | englisch |
| Maße | 178 x 254 mm |
| Gewicht | 1070 g |
| Themenwelt | Kunst / Musik / Theater |
| Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| ISBN-10 | 1-041-17427-6 / 1041174276 |
| ISBN-13 | 978-1-041-17427-1 / 9781041174271 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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