How to Cheat in Maya 2026
CRC Press (Verlag)
978-1-032-88309-0 (ISBN)
- Noch nicht erschienen (ca. Dezember 2025)
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Featuring advice, strategies, and best practices for:
Configuring optimal Maya settings
Testing and mastering your rigs
Avoiding and overcoming common animation pitfalls
Harnessing the power of Constraints, Layers and Cycles
Employing physics, anatomy, and psychology to push your facial animation and polish to the next level
New to this Edition:
Maya updates and upgrades to the Graph Editor, Time Slider, Time Slider Bookmarks, Dope Sheet, Light Editor, Ghosting, Blue Pencil … and more
4 new character rigs added to the How to Cheat in Maya series
All new interlude articles covering everything from AI, the animation industry, selecting schools to demo reels
“Tempo” - a workflow so revolutionary we’re calling it The Thirteenth Principle!
Kenny Roy began his career in 1997 as a dustbuster on cel-animated features. He’s gone on to animate some of the most memorable characters on screen, from King Kong to Scooby Doo. Over more than 25-year career, he’s taught animation in-person and online and been a speaker at conferences and seminars around the globe. Kenny currently operates November Games in New Zealand where he lives with his wife and two sons. Genevieve Freckelton is an animator and instructor. Genevieve started in TV commercials and network news, then moved on to feature films and television, credits include Tron: Legacy and The Adventures of Kami and Big Bird. Genevieve has been teaching undergraduate character animation in Autodesk Maya for over 10 years. Currently Genevieve is teaching at De Anza College.
01 BEFORE YOU START, 02 PRINCIPLES, 03 THE THIRTEENTH PRINCIPLE, 04 MAXIMIZING YOUR RIGS, 05 GRAPH EDITOR, 06 MASTERING TIME, 07 PROFESSIONAL TECHNIQUES, 08 CONSTRAINTS & CONTACT, 09 CAMERA, 10 CYCLES, 11 FACIAL ANIMATION, 12 LAYERS, 13 POLISH
| Erscheint lt. Verlag | 31.12.2025 |
|---|---|
| Zusatzinfo | 8 Tables, color; 5 Line drawings, color; 389 Halftones, color; 394 Illustrations, color |
| Verlagsort | London |
| Sprache | englisch |
| Maße | 178 x 254 mm |
| Gewicht | 453 g |
| Themenwelt | Kunst / Musik / Theater |
| Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
| Informatik ► Grafik / Design ► Maya | |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| ISBN-10 | 1-032-88309-X / 103288309X |
| ISBN-13 | 978-1-032-88309-0 / 9781032883090 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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