Create Stunning Animations Using Corona and V-Ray in 3ds Max
Guiding the Next Generation of 3D Renderers
Seiten
2025
CRC Press (Verlag)
978-1-041-09670-2 (ISBN)
CRC Press (Verlag)
978-1-041-09670-2 (ISBN)
This book is a practical guide designed to help readers master animation in Corona and V-Ray using 3ds Max. Its primary approach is problem-solving through real-world applications, rather than merely reviewing theoretical concepts. Readers will gain actionable skills, tips, and workflows that they can apply directly to their own projects.
This book is a step-by-step guide on how to create realistic animations using Corona and V-Ray within 3ds Max. It caters to beginners and intermediate users, helping them transform static renders into dynamic and captivating animations. It combines technical knowledge with practical examples, covering everything from basic principles to advanced techniques.
By the end of this book, readers will:
Understand the fundamentals of animation in 3ds Max
Learn to animate cameras, objects, and lights effectively
Create realistic animated scenes using Corona and V-Ray
Explore time-saving workflows and rendering optimization tips
Develop a polished animation portfolio ready for professional projects
This book is structured as a nuts-and-bolts how-to guide, breaking down complex animation techniques into manageable steps. Each chapter focuses on a specific aspect of animation, blending foundational knowledge with advanced tips to enhance the reader’s understanding and capability. Through detailed explanations, visual examples, and step-by-step tutorials, this book aims to demystify the animation process for beginners while offering advanced insights for experienced users.
This book is a step-by-step guide on how to create realistic animations using Corona and V-Ray within 3ds Max. It caters to beginners and intermediate users, helping them transform static renders into dynamic and captivating animations. It combines technical knowledge with practical examples, covering everything from basic principles to advanced techniques.
By the end of this book, readers will:
Understand the fundamentals of animation in 3ds Max
Learn to animate cameras, objects, and lights effectively
Create realistic animated scenes using Corona and V-Ray
Explore time-saving workflows and rendering optimization tips
Develop a polished animation portfolio ready for professional projects
This book is structured as a nuts-and-bolts how-to guide, breaking down complex animation techniques into manageable steps. Each chapter focuses on a specific aspect of animation, blending foundational knowledge with advanced tips to enhance the reader’s understanding and capability. Through detailed explanations, visual examples, and step-by-step tutorials, this book aims to demystify the animation process for beginners while offering advanced insights for experienced users.
Margarita Nikita is the co‑founder of High Q Renders LLC, an award-winning creative company based in San Francisco, CA, and with offices in Greece. Nikita has published several design books on 2D and 3D graphic design, some of which are used in university courses, actively contributing to the formation of the new generations of 3D modelers in her native country, Greece. Nikita has created a YouTube channel to share her knowledge, advice, and tips and tricks. Visit her Instagram account, margarita.nikita, to see more of her work.
1 Getting Started
2 Animation Basics in 3ds Max
3 Camera Animation
4 Lighting Animation
5 Rendering Settings for Animation
6 Simulations
| Erscheinungsdatum | 16.08.2025 |
|---|---|
| Zusatzinfo | 229 Halftones, color; 229 Illustrations, color |
| Verlagsort | London |
| Sprache | englisch |
| Maße | 156 x 234 mm |
| Gewicht | 480 g |
| Themenwelt | Kunst / Musik / Theater ► Design / Innenarchitektur / Mode |
| Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
| Technik ► Architektur | |
| ISBN-10 | 1-041-09670-4 / 1041096704 |
| ISBN-13 | 978-1-041-09670-2 / 9781041096702 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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