Creating the Interactive Digital Narrative
An All-at-Once Guide to Collaborative Planning, Production, and Beyond
Seiten
2026
Bloomsbury Academic (Verlag)
978-1-350-47749-0 (ISBN)
Bloomsbury Academic (Verlag)
978-1-350-47749-0 (ISBN)
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A step-by-step manual to creating collaborative projects, this book uses case studies, examples and a plethora of practical resources to guide you from the planning and writing stage, through production to dissemination and promotion of your digital interactive stories.
A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques.
Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and ‘pro-tips’ in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.
A companion website exists for this website at https://www.bloomsburyonlineresources.com/creating-the-interactive-digital-narrative
A practical, step-by-step guide to creating digital interactive projects, this book will help you and a creative team realise, plan and produce the most imaginative ideas and living stories. Written in an accessible style with dashes of humour and drawing on deep knowledge of its subject matter, Brad Gyori offers this invaluable aid for creators wanting to approach storytelling in an exciting new way. Designed around collaborative organisation but with ideas for those working on solo projects, Creating the Interactive Digital Narrative is for those lacking expensive equipment and an advanced knowledge of production techniques.
Looking at digital journalism, interactive fiction, and locative storytelling, as well as how to use mediums such as film, text, audio, still images, polling, gaming and quizzes, this book also considers how creators might use virtual, augmented and mixed reality for totally immersive user experiences. Featuring model production schedules, definitions of key terms, guidance on assigning tasks and calling upon case studies, anecdotes and ‘pro-tips’ in-book and online, this book contains everything a creative team needs to make a digital interactive story come to life.
A companion website exists for this website at https://www.bloomsburyonlineresources.com/creating-the-interactive-digital-narrative
Bradford Gyori is Principal Academic in Digital Storytelling at Bournemouth University, UK. A writer-producer for MTV, VH1, E!, and FX and the head writer of the Emmy winning Talk Soup, he has published in academic and literary journals and designed the digital storytelling projects Target BACRIM, Shelley’s Heart and Mr Illusion.
Introduction
Chapter 1. Plans
Chapter 2. Paths
Chapter 3. Assets
Chapter 4. Nodes
Chapter 5. Socials
Chapter 6. Curation
Conclusion
Worksheets
Glossary
Bonus Sources
References
Index
| Erscheint lt. Verlag | 19.2.2026 |
|---|---|
| Zusatzinfo | 140 bw illus |
| Verlagsort | London |
| Sprache | englisch |
| Maße | 156 x 234 mm |
| Themenwelt | Kunst / Musik / Theater ► Film / TV |
| Schulbuch / Wörterbuch ► Wörterbuch / Fremdsprachen | |
| Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Literaturwissenschaft | |
| Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Sprachwissenschaft | |
| Mathematik / Informatik ► Informatik ► Grafik / Design | |
| ISBN-10 | 1-350-47749-4 / 1350477494 |
| ISBN-13 | 978-1-350-47749-0 / 9781350477490 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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