Analyzing NES Music
Intellect Books (Verlag)
9781835951095 (ISBN)
Faced with severe technological constraints on system memory, composers of the Nintendo Entertainment System (NES) sought ways to disguise repetition in music that repeats extensively. Their efforts gave rise to a set of compositional techniques for creating the illusion of variety.
Andrew Schartmann distills these techniques into a theory of harmony and form for the analysis of NES music. It then uses this theory to analyze five landmark scores of the NES era: Super Mario Bros., Dragon Warrior, Metroid, Mega Man 2, and Silver Surfer. Both theory and analysis are scaffolded by a detailed description of the NES hardware and its attendant constraints, highlighting the ever-evolving dialogue between technology, commercial demand, and artistic sensibility that characterizes video game music of the 1980s and 1990s.
Andrew Schartmann is a faculty member at New England Conservatory and serves as Audio Director at Yale's XR Pediatrics video game lab. He is the author of several books including Koji Kondo's Super Mario Bros. Soundtrack.
List of Examples
List of Figures
Acknowledgements
Introduction
PART I - TECHNIQUE
1 - Technology
2 - Loops & Modules
3 - Harmony
4 - Modular Composition
5 - Layered Composition
PART II - ANALYSIS
6 - Super Mario Bros. (1985)
7 - Dragon Warrior (1986)
8 - Metroid (1986)
9 - Mega Man 2 (1987)
10 - Silver Surfer (1990)
Conclusion
Glossary
Bibliography
Ludography
Index
| Erscheinungsdatum | 22.08.2025 |
|---|---|
| Reihe/Serie | Studies in Game Sound and Music |
| Zusatzinfo | 170 Halftones, black and white |
| Sprache | englisch |
| Maße | 170 x 244 mm |
| Gewicht | 629 g |
| Themenwelt | Kunst / Musik / Theater ► Musik ► Musiktheorie / Musiklehre |
| Kunst / Musik / Theater ► Musik ► Pop / Rock | |
| ISBN-13 | 9781835951095 / 9781835951095 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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