Exploring Ray Tracing and Animation: Photorealism, Fractals, and 3d Modeling
Charles River Media
978-1-886801-13-4 (ISBN)
- Titel ist leider vergriffen;
keine Neuauflage - Artikel merken
1 - Why things appear as they do. 2 - Color concepts and principles. 3 - Color applications. 4 - Concepts of three-dimensional space. 5 - How to use your computer as a window into three dimensions. 6 - An introduction to ray tracing. 7 - Seeing the light. 8 - Building your world. 9 - Building your world with mathematics. 10 - Meet Vivid the ray tracer. 11 - The issue of display. 12 - How some of the scenes that you saw earlier were prepared. 13 - Preparing your own scenes. 14 - Modeling tools on the CD ROM. 15 - Animation. 16 - Tutorial on the C programming language. 17 - The anatomy of Bob Jr. 18 - Ray tracing Quaternion Julia sets. 19 - The ins and outs of high-speed ray-traced. animation generation. Appendix A - Credits for images found throughout the text. B - Directory contents of the cd rom. C - Algorithms for ray-object intersection (analytic geometry). D - Quaternion algebra. E - Internet resources for graphics. F - Miscellaneous other resources for graphics.
| Erscheint lt. Verlag | 14.6.1996 |
|---|---|
| Verlagsort | Hingham |
| Sprache | englisch |
| Themenwelt | Kunst / Musik / Theater ► Film / TV |
| Mathematik / Informatik ► Informatik ► Grafik / Design | |
| ISBN-10 | 1-886801-13-4 / 1886801134 |
| ISBN-13 | 978-1-886801-13-4 / 9781886801134 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
aus dem Bereich