3D Game Environments
Create Professional 3D Game Worlds
Seiten
2018
Routledge (Verlag)
978-1-138-42742-6 (ISBN)
Routledge (Verlag)
978-1-138-42742-6 (ISBN)
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Offers tutorials on creating 3D models, applying 2D art to 3D models, and advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as the primary tools, this title explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
| Erscheinungsdatum | 07.10.2017 |
|---|---|
| Verlagsort | London |
| Sprache | englisch |
| Maße | 191 x 235 mm |
| Gewicht | 997 g |
| Themenwelt | Kunst / Musik / Theater |
| Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
| ISBN-10 | 1-138-42742-X / 113842742X |
| ISBN-13 | 978-1-138-42742-6 / 9781138427426 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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