Unity 4 Fundamentals
Routledge (Verlag)
978-1-138-42843-0 (ISBN)
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:
Asset management tools
Real-time lighting and lightmapping
Particle systems
Navigation and pathfinding
Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.
Chapter 1: Getting Started with Unity
Chapter 2: Assets and Asset Management
Chapter 3: Scenes, Assets and GameObjects
Chapter 4: Terrain and Audio
Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken
Chapter 6: Particle Systems and Shuriken
Chapter 7: Scripting with C#
Chapter 8: GUIs and Scripting
Chapter 9: Debugging and Post Processing
Chapter 10: Navigation and Path-Finding
Chapter 11: Animation and Mecanim
Chapter 12: Tips and Tricks
| Erscheinungsdatum | 07.10.2017 |
|---|---|
| Verlagsort | London |
| Sprache | englisch |
| Maße | 203 x 254 mm |
| Gewicht | 740 g |
| Themenwelt | Kunst / Musik / Theater |
| Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
| Informatik ► Software Entwicklung ► Spieleprogrammierung | |
| ISBN-10 | 1-138-42843-4 / 1138428434 |
| ISBN-13 | 978-1-138-42843-0 / 9781138428430 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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