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2D Game Building for Teens - Michael Duggan

2D Game Building for Teens

Michael Duggan (Autor)

Media-Kombination
320 Seiten
2008 | International Edition
Delmar Cengage Learning
978-1-59863-568-3 (ISBN)
CHF 31,90 inkl. MwSt
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Written for those with an interest in creating video games, this book shows you how to use the Torque Game Builder, a simple drag-and-drop game engine, to make your very own games to play and share.
Bring your video game ideas to life with 2D Game Building for Teens! Written
for anyone with an interest in creating video games, this book will show
you how to use the Torque Game Builder, a simple drag-and-drop game
engine, to make your very own games to play and share. Following easy-to-
understand techniques and directions, you’ll work your way through
hands-on tutorials that help you put your new skills to use right away as
you build simple to more complex games. Everything you need to build
your own 2D game can be found in the book, including an introduction to the
Torque Game Builder, how to design game graphics, basic programming
and scripting techniques, and more. You’ll even find an overview of the
game development industry to give you an inside look at what it takes to
make games, and information on the history of classic 2D games. If you’ve
ever wanted to create your own video games, 2D Game Building for Teens
will show you how.

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.

Introduction;
Chapter 1: Want to Make Games?;
Chapter 2: Brief Look at 2D Games ;
Chapter 3: The Torque Game Builder;
Chapter 4: Making Game Graphics;
Chapter 5: Programming with TorqueScript;
Chapter 6: Your First Game Project;
Chapter 7: Adding Game Challenges;
Chapter 8: Making a Shooter;
Chapter 9: Getting Your Game Out There;
Appendix A: Keyboard Shortcuts and Operators;
Appendix B: What's on the CD?;
Appendix C: Glossary;
Appendix D: Online Resource

Erscheint lt. Verlag 26.2.2009
Verlagsort Clifton Park
Sprache englisch
Maße 182 x 228 mm
Gewicht 658 g
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
ISBN-10 1-59863-568-9 / 1598635689
ISBN-13 978-1-59863-568-3 / 9781598635683
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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