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Game Design for Teens - Les Pardew, Scott Pugh, Eric Nunamaker, Brent Iverson, Ross Wolfley

Game Design for Teens

Media-Kombination
304 Seiten
2004 | New edition
Premier Press
978-1-59200-496-6 (ISBN)
CHF 67,95 inkl. MwSt
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"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the for Teens line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. It will help the reader create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create each component, who creates each portion, and why each is important. This book also examines game design theory as it applies to different game genres.

1. What is Game Design? 2. What is a Game Designer? 3. The Design Document 4. The Game Idea 5. Creating the High Concept 6. Visualizing the Game 7. Designing Audio 8. Game Flow 9. Interface Design 10. Technical Design 11. Schedules and Budgets 12. Special Considerations Appendix A: Design Document

Erscheint lt. Verlag 30.9.2004
Zusatzinfo Illustrations
Sprache englisch
Maße 185 x 229 mm
Gewicht 613 g
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
ISBN-10 1-59200-496-2 / 1592004962
ISBN-13 978-1-59200-496-6 / 9781592004966
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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