Game Design for Teens
Seiten
2004
|
New edition
Premier Press
978-1-59200-496-6 (ISBN)
Premier Press
978-1-59200-496-6 (ISBN)
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"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the for Teens line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. It will help the reader create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create each component, who creates each portion, and why each is important. This book also examines game design theory as it applies to different game genres.
1. What is Game Design? 2. What is a Game Designer? 3. The Design Document 4. The Game Idea 5. Creating the High Concept 6. Visualizing the Game 7. Designing Audio 8. Game Flow 9. Interface Design 10. Technical Design 11. Schedules and Budgets 12. Special Considerations Appendix A: Design Document
| Erscheint lt. Verlag | 30.9.2004 |
|---|---|
| Zusatzinfo | Illustrations |
| Sprache | englisch |
| Maße | 185 x 229 mm |
| Gewicht | 613 g |
| Themenwelt | Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik |
| ISBN-10 | 1-59200-496-2 / 1592004962 |
| ISBN-13 | 978-1-59200-496-6 / 9781592004966 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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