Game Programming for Teens
Seiten
2005
|
2nd Revised edition
Premier Press
978-1-59200-834-6 (ISBN)
Premier Press
978-1-59200-834-6 (ISBN)
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You've played plenty of games. Now it's time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game - from graphics and animation to sound and music. You'll even learn how to incorporate artificial intelligence. You don't have to have any programming experience to get started. You'll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn't have to be difficult. With a copy of this book and your own curiosity, you're off to the perfect start!
Part I: The Basics of BASIC 1 1. Getting Started 2. Getting to Know BASIC 3. Loops, Functions, Arrays, and Types 4. The Style Factor Part II: Getting Graphical 5. Beginning Graphics 6. Page Flipping and Pixel Plotting 7. Basic Image Programming 8. Animation 9. Collision Detection Part III: Completing the Puzzle 10. Handling Input 11. Sounds and Music 12. Artificial Intelligence 13. The Final Frontier: Invaderz!!! Part IV: Appendices A. Scan Code Reference B. Useful Links C. What's on the CD Index
| Erscheint lt. Verlag | 5.6.2005 |
|---|---|
| Sprache | englisch |
| Maße | 188 x 226 mm |
| Gewicht | 840 g |
| Themenwelt | Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik |
| Kinder- / Jugendbuch ► Spielen / Lernen ► Abenteuer / Spielgeschichten | |
| ISBN-10 | 1-59200-834-8 / 1592008348 |
| ISBN-13 | 978-1-59200-834-6 / 9781592008346 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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