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Lego Mindstorms For Dummies - Michael Meadhra, Peter J. Stouffer

Lego Mindstorms For Dummies

Media-Kombination
371 Seiten
2000
Hungry Minds Inc,U.S.
978-0-7645-0767-0 (ISBN)
CHF 34,35 inkl. MwSt
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For children and adults alike, the "Lego Mindstorms" products can be used in millions of different combinations to build interactive creatures. This guide provides simple examples to convey complicated ideas, opening the doors for readers to unleash their creativity and build monsters and robots.
The LEGO MINDSTORMS products are great fun for children and adults alike, and can be used in millions of different combinations to build interactive creatures. But the power of Dr. Frankenstein can be very confusing, and figuring out which of those 700 pieces goes where is a big challenge. LEGO MINDSTORMS For Dummies is the perfect answer, with insightful help that goes beyond the Constructopedia. Simple examples are used to convey complicated ideas, opening the door wide for readers to unleash their creativity and build magnificent monsters, cool creatures, or riveting robots!.

Michael Meadhra has written or contributed to more than 30 computer books. Peter J. Stouffer is an electrical engineer who has been programming for more than two decades.

Introduction. PART I: Taking Off the Shrink-Wrap. Chapter 1: Opening the Box and Getting Started. Chapter 2: Getting to Know the MINDSTORMS Components. PART II: Power Up the Lab, Igor - It's Time to Build Bots. Chapter 3: Starting with Star Wars Droids. Chapter 4: Discovering the Discovery Bots. Chapter 5: Building the Invention Bots. PART III: Giving Your Bots Life through Programming. Chapter 6: Scouting Out the Micro Scout. Chapter 7: Programming the Scout. Chapter 8: Beginning Programming with the Robotics Invention System 1.5. Chapter 9: More RIS Programming. PART IV: Special Projects to Make You a Robot Scientist. Chapter 10: Creating RoverBot Programs. Chapter 11: Let There Be a Light Sensor. Chapter 12: Doing Other Cool Stuff. PART V: The Part of Tens. Chapter 13: Ten Embarrassing Bot Moments to Avoid. Chapter 14: Ten Fun Things to Do on the Internet. Appendix A: Parts Reference. Appendix B: RCX Reference. Appendix C: About the CD. Index. IDG Books Worldwide End-User License Agreement. Installation Instructions. Book Registration Information.

Erscheint lt. Verlag 15.10.2000
Zusatzinfo illustrations
Verlagsort Foster City
Sprache englisch
Maße 190 x 235 mm
Gewicht 703 g
Einbandart Paperback
Themenwelt Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
ISBN-10 0-7645-0767-2 / 0764507672
ISBN-13 978-0-7645-0767-0 / 9780764507670
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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