iPad Action Gaming for Teens
Seiten
2013
Cengage Learning, Inc (Verlag)
9781285440095 (ISBN)
Cengage Learning, Inc (Verlag)
9781285440095 (ISBN)
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The Apple iPad has taken the gaming world by storm. And in addition to playing games designed by others, more and more teens are becoming interested in creating their own games. This title uses Unity iOS and Wings3D to teach game-making skills and put teens on the road to creating fun, high-action games for the iPad.
The Apple iPad has taken the gaming world by storm. Millions of teens enjoy playing games on-the-go using the popular mobile device. And in addition to playing games designed by others, more and more teens are becoming interested in creating their own games. With IPAD ACTION GAMING FOR TEENS, anyone can learn how to create action-packed games for the iPad and share them with friends and family via social networking. The simple, straightforward game-design lessons in this book use Unity iOS and Wings3D to teach game-making skills and put teens on the road to creating fun, high-action games for the iPad. No programming knowledge is required, so pick up IPAD ACTION GAMING FOR TEENS today and get started making games!
The Apple iPad has taken the gaming world by storm. Millions of teens enjoy playing games on-the-go using the popular mobile device. And in addition to playing games designed by others, more and more teens are becoming interested in creating their own games. With IPAD ACTION GAMING FOR TEENS, anyone can learn how to create action-packed games for the iPad and share them with friends and family via social networking. The simple, straightforward game-design lessons in this book use Unity iOS and Wings3D to teach game-making skills and put teens on the road to creating fun, high-action games for the iPad. No programming knowledge is required, so pick up IPAD ACTION GAMING FOR TEENS today and get started making games!
Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.
Introduction.
1. Looking Back Before Jumping Ahead.
2. Heroic Game Design Principles.
3. iPad First Peek.
4. Quick-Start Game Design Using Unity.
5. Action Game Level Design.
6. 3D Gives You Wings.
7. Scripting iPad Action Games.
8. Getting Your Game Out There.
9. What's Next?.
Glossary.
Index.
| Verlagsort | Florence |
|---|---|
| Sprache | englisch |
| Maße | 186 x 232 mm |
| Gewicht | 598 g |
| Themenwelt | Kinder- / Jugendbuch ► Sachbücher ► Naturwissenschaft / Technik |
| Informatik ► Weitere Themen ► Computerspiele | |
| ISBN-13 | 9781285440095 / 9781285440095 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
| Haben Sie eine Frage zum Produkt? |
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Buch | Hardcover (2023)
SchneiderBuch (Verlag)
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