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Gameplay as Teaching Practice in Literacy Education -

Gameplay as Teaching Practice in Literacy Education

Buch | Hardcover
142 Seiten
2026
Routledge (Verlag)
978-1-041-11681-3 (ISBN)
CHF 249,95 inkl. MwSt
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In this book, literacy, language, and educational researchers, teacher educators, and educators offer conceptualizations theorizing (game)play as a teaching and research practice. This is a great resource for educators and academics of language, literacy, educational technology, game studies, media literacy, and multicultural education.
In this book, literacy, language, and educational researchers, teacher educators, and educators offer novel conceptualizations theorizing (game)play as a teaching practice and research approach.

The contributors of the book, known as the (Game)play Collaborative, define (game)play with “gaming” as a communicative social practice extending the interplay of literacy and learning, and possibilities of critical authoring, making, reading, and (re)writing intersectional embodied identities; and “play” as evoking and affirming pleasure and joy while necessarily envisioning, (re)imagining, and extending raced, ethnic, gendered, linguistic, and cultural identities within and beyond varied transbordered contexts and physical and digital geographies of homes, communities, and (in)formal educational spaces. The book explores different iterations of (game)play in connection with literacy across cultures and communities. In doing so, it generates new understandings of the interplay of literacy and language teaching and research and the intersectional identities of children and youth rendered more visible through (game)play with families, peers, community members, and educators.

This is a great resource for educators, researchers, teacher educators, and graduate students in the fields of language and literacy education, educational technology and game studies, media literacy education, and multicultural education.

Vaughn W. M. Watson is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University. Jin Kyeong Jung is an Assistant Professor in Language, Diversity, and Literacy Studies at Texas Tech University. Jungmin Kwon is an Associate Professor of Language and Literacy in the Department of Teacher Education at Michigan State University. Lucía Cárdenas Curiel is an Associate Professor of Bi/Multilingual Education in the Department of Teacher Education at Michigan State University. Joanne E. Marciano is an Associate Professor of English Education in the Department of Teacher Education at Michigan State University.

Chapter 1. Introduction – Envisioning (Game)play as Teaching Practice Chapter 2. “Are We Gonna Play a Game Tonight?”: Enacting Collaborative (Game)Play with Youth Chapter 3. Playing with Jeong and Heung: A Collective Inquiry into Korean Card Games in Immigrant Literacies Chapter 4. Newcomer Immigrants (Game)play: A Pathway and Access to Digital Literacies Chapter 5. The (Game)play of Children from Bilingual and Transnational Families Chapter 6. Narrating our (Game)play: Exploring Diasporic Gameplay and Possibilities for Teaching Chapter 7. Conclusion – Enacting (Game)play as Teaching Practice and Research Approach

Erscheint lt. Verlag 1.5.2026
Zusatzinfo 10 Tables, black and white; 11 Halftones, black and white; 11 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Themenwelt Geisteswissenschaften Sprach- / Literaturwissenschaft Sprachwissenschaft
Sozialwissenschaften Pädagogik Allgemeines / Lexika
Sozialwissenschaften Pädagogik Bildungstheorie
ISBN-10 1-041-11681-0 / 1041116810
ISBN-13 978-1-041-11681-3 / 9781041116813
Zustand Neuware
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