Family Game Night
Board Games from the Gilded Age to the Roaring Twenties
Seiten
2026
The University Press of Kentucky (Verlag)
978-1-9859-0384-5 (ISBN)
The University Press of Kentucky (Verlag)
978-1-9859-0384-5 (ISBN)
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During the second half of the nineteenth century, the rise of industrialization and a gendered division of labor set the stage for tastemakers, architects, and social reformers to elevate the home parlor as a as a space for leisure and family gathering. Board game makers and marketers capitalized on these trends by peddling a certain exclusionary brand of the American dream.
In Family Game Night, Susan R. Asbury provides a history of US board games from the 1880s through the 1920s, the morals and tropes they conveyed, and the influence game designers and manufacturers had on consumers. Drawing from historical documents, marketing materials, patents, diaries, and photographs, Asbury shows how games incorporated and promoted concepts related to progress and abundance, including a clear delineation of the purported beneficiaries: white middle-class families. Asbury further analyzes box covers and game components to uncover the ways in which manufacturers and designers crafted narratives to maintain a sense of cultural hegemony in a rapidly changing society.
Through the imagery and instructions woven into the framework of play, Family Game Night reveals how these board games influenced players' values and associations, shaping their worldview.
In Family Game Night, Susan R. Asbury provides a history of US board games from the 1880s through the 1920s, the morals and tropes they conveyed, and the influence game designers and manufacturers had on consumers. Drawing from historical documents, marketing materials, patents, diaries, and photographs, Asbury shows how games incorporated and promoted concepts related to progress and abundance, including a clear delineation of the purported beneficiaries: white middle-class families. Asbury further analyzes box covers and game components to uncover the ways in which manufacturers and designers crafted narratives to maintain a sense of cultural hegemony in a rapidly changing society.
Through the imagery and instructions woven into the framework of play, Family Game Night reveals how these board games influenced players' values and associations, shaping their worldview.
Susan R. Asbury is assistant professor of history at Middle Georgia State University and former associate curator at the Strong National Museum of Play. Her work has appeared in publications such as Board Game Academics, The American Journal of Play, and Folklife and Museums: Twenty-First Century Perspectives.
Introduction_x000D_
Home Amusements_x000D_
Mansions, Happy Old Age, and Fortune_x000D_
Savagery and Civilization_x000D_
A Plethora of Games for a 'Splendid Little War'_x000D_
Jolly Targets and Old Maids_x000D_
Telegraph Boys, Shopping, and Monopolies_x000D_
Conclusion_x000D_
Acknowledgments_x000D_
Bibliography_x000D_
Index
| Erscheint lt. Verlag | 7.7.2026 |
|---|---|
| Zusatzinfo | 41 b&w illustrations |
| Verlagsort | Lexington |
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby ► Spielen / Raten |
| Sachbuch/Ratgeber ► Sport | |
| Geschichte ► Allgemeine Geschichte ► Neuzeit (bis 1918) | |
| Geschichte ► Teilgebiete der Geschichte ► Kulturgeschichte | |
| Sozialwissenschaften ► Soziologie ► Mikrosoziologie | |
| ISBN-10 | 1-9859-0384-9 / 1985903849 |
| ISBN-13 | 978-1-9859-0384-5 / 9781985903845 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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Buch | Hardcover (2024)
C.H.Beck (Verlag)
CHF 47,60