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Writing Game Histories -

Writing Game Histories

Buch | Hardcover
272 Seiten
2026
Bloomsbury Academic (Verlag)
978-1-350-46825-2 (ISBN)
CHF 129,95 inkl. MwSt
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This book is a practical guide for students on the different strategies employed by historians when studying the history of games, in addition to representations of the past within historical games.
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.

How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.

Esther Wright is Lecturer in Digital History at Cardiff University, UK Nick Webber is Associate Professor in Media at Birmingham City University, UK Iain Donald is a Lecturer in Design & UX at Edinburgh Napier University, UK

List of Figures
Introduction: Where and What is Historical Game Studies, Now? Esther Wright, Nick Webber, and Iain Donald
Part 1: Methods and Approaches

1. Inventory Full: Equipping the Interdisciplinary Toolbox, Corine Gerritsen, Keerthi Sridharan, and Angus Mol

2. Autoethnography as Historical Method: A Plague Tale and Authentic Experiences of the Past, Poppy Wilde and Nick Webber

3. Reading Paratexts and Writing Histories, Ed Vollans

4. Historical Analogues: Non-Digital Ludic Pedagogical Methods for History, Robert Houghton

Part 2: Frameworks and Lenses

5. On Being Colonised: Postcolonial Anxiety and Fantasy in the Historical Allegory of Anito: Defend a Land Enraged, Christoffer Mitch C. Cerda

6. Gender, Games, History, Tess Watterson

7. Playing with the Bubble: Showa nostalgia and Japan’s economic collapse in Yakuza, Rachael Hutchinson

8. Mythology in Games: The Case of Inter-Mythological Storytelling, Alexander Vandewalle

Part 3: (Game) Histories in Practice

9. Board Games as Historical Rhetoric: Crisis: 1914, Maurice Suckling

10. Historical Theory and Game Design, Rüdiger Brandis

11. ‘Research is a Creative Process’: Writing Histories with Games, James Coltrain, Leyla Johnson, Nikhil Murthy and Holly Nielsen (with Esther Wright)

Erscheint lt. Verlag 14.5.2026
Reihe/Serie Writing History
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Themenwelt Geisteswissenschaften Geschichte Geschichtstheorie / Historik
Geschichte Teilgebiete der Geschichte Kulturgeschichte
ISBN-10 1-350-46825-8 / 1350468258
ISBN-13 978-1-350-46825-2 / 9781350468252
Zustand Neuware
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