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A History of Goblins - Matt King

A History of Goblins

From Medieval Demons to World of Warcraft

(Autor)

Buch | Softcover
VI, 464 Seiten
2026
Springer International Publishing (Verlag)
978-3-032-01062-9 (ISBN)
CHF 43,90 inkl. MwSt
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This book examines the history of goblins from the Middle Ages to the present. It shows that goblins whether interpreted as creatures, objects, ideas, or people were historically contingent and grounded in an often-hazy interplay between folkloric and folkloresque traditions. As products of their historical environ­ments, goblins have been imagined and reimagined throughout history. Their various incarnations include demons working on behalf of Satan, residents of Fairyland making mischief for humans, and cave-dwelling villains in Tolkien s or Dungeons & Dragons fantasy universes.

Some authors, often early modern and modern Anglophone elites, used goblins as crude, destructive mimicries of what they deemed abnormal. They chose to label certain humans as goblins to indicate those people fell outside of normative ideas about proper appearances and behavior. In the twenty-first century, however, goblins have seen a sympathetic reappraisal; now, they are often portrayed in ways that see these longstanding stereotypes as assets in an age of unreasonable societal expectations.

Matt King is an Associate Professor of History at the University of Southern Florida, USA. He received his PhD from the University of Minnesota in 2018, specializing in medieval history. His first book was Dynasties Intertwined: The Zirids of Ifriqiya and the Normans of Sicily (Cornell University Press, 2022). His recent work has pivoted to the world of folklore and its folkloresque derivations. He published a 2024 article in the journal Folklore,  Taxonomizing Goblins from Folklore to Fiction, and was part of a team that created a role-playing-game system (derived from more complex rulesets like Dungeons & Dragons) for use in group therapy settings.

Chapter 1: Introduction to A History of Goblins.- Chapter 2: Medieval Origins.- Chapter 3: Early Modern Variations.- Chapter 4: Goblins of Nations and Empires.- Chapter 5: Goblins in Literature and Theater of the 19th Century.- Chapter 6: Of Orcs and Goblins.- Chapter 7: Tabletop Goblins.- Chapter 8: Goblin Modes.- Chapter 9: A Goblin Conclusion.

Erscheinungsdatum
Zusatzinfo VI, 464 p. 38 illus., 15 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Themenwelt Geisteswissenschaften Geschichte Regional- / Ländergeschichte
Schlagworte colonialism and imperialism • Demons • Dungeons and Dragons • elves, fairies, and pixies • English History • european folklore • Fantasy • Fantasy Literature • Folklore • Game Studies • Goblins • kobolds, orcs, and hobgoblins • Literary History • magical creatures • monster studies • role-playing games • Tolkien • video games
ISBN-10 3-032-01062-4 / 3032010624
ISBN-13 978-3-032-01062-9 / 9783032010629
Zustand Neuware
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