Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Soviet Narratology and Spatial Story Design - Sylke Rene Meyer

Soviet Narratology and Spatial Story Design

The Unintentional Storyteller
Buch | Hardcover
250 Seiten
2025
Routledge (Verlag)
978-1-032-89481-2 (ISBN)
CHF 249,95 inkl. MwSt
  • Versand in 10-20 Tagen
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken
Based on Soviet narratology, this book offers a genealogy of spatial, user-centric story design and its current applications as a counter–narrative to agonal games, classical novels and cinema. It will appeal to performance art, game design, interactive storytelling, narratology, philosophy, AI research, and Human-Machine-Interaction.
Based on Soviet narratology, this book offers a genealogy of spatial, user-centric story design and its current applications, situating spatial story design as medium sui generis that evolved as a counternarrative to agonal games on the one hand, and in distinction to linear narrative such as classical novels and cinema on the other hand.

Following a discussion of Russian Formalism that relativized the notion of authorial intention and emphasized the primacy of structure, the analysis considers the works of Mikhail Bakhtin, who laid out the groundwork for a chronotopical–spatial analysis of literature that contributes to a grammar of user-generated narrative, as well as the works of Juri Lotman and the Tartu-Moscow Semiotic School. The author shows how these works have been influential through the works’ topological semantics that provide a vocabulary for literary analysis and practical tools for spatial story design to predict–to some extent–user behavior; and through the semiotic study of text, culminating in a cybernetical method of systems thinking that allows for process control of user-generated spaces. She demonstrates that cybernetical research in the United States contributed to the development of agonal (shooter) games, while cybernetical research in the Soviet Union had a massive influence on role-playing games, and consequently interactive storytelling and spatial story design.

Delineating how Soviet narratology had a formative–yet somehow unnamed–influence on the development of structuralist and post-structuralist narrative theory, this book will be an essential read for academics and artists in performance art, game design, interactive storytelling, narratology, philosophy, but also AI research, and human-machine interaction.

Sylke Rene Meyer is a writer, director, media artist, performer, educator, and co-founder of the performance group Studio206. Her practice encompasses collaborative experimentations across cinema, theater, performance, new media, and public art installations. She has been a Professor of Creative Practice Research at Northeastern University in Boston. Her current research concerns expanded live spaces, natural and synthetic intelligence relations, projections, as well as questions around identity and media.

Introduction

PART I

1. The Birth of Interactive Narrative from the Spirit of Role-Playing Games

2. Game Over

3. Imaginary Spaces

4. Embodied Action

5. Cybernetics: The Convergence of Control

PART II

6. Dangerous Contradictions–Lotman and Marx

7. Soviet Semiotics of Play

8. The User as a Cultural Construction

9. Permanent Explosions

PART III

10. Applications of Soviet Narratology for Interactive Storytelling

11. Conclusion: The Future of Unintentional Storytelling

Index

Erscheinungsdatum
Reihe/Serie Routledge Research in Cultural and Media Studies
Zusatzinfo 8 Halftones, black and white; 8 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 650 g
Themenwelt Geisteswissenschaften Philosophie Erkenntnistheorie / Wissenschaftstheorie
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-032-89481-4 / 1032894814
ISBN-13 978-1-032-89481-2 / 9781032894812
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich