Game Writing Handbook
Seiten
2007
Charles River Media (Verlag)
9781584505037 (ISBN)
Charles River Media (Verlag)
9781584505037 (ISBN)
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Suitable for those are interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors, this guide details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue.
This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current video game writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, and presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of screenplays. In addition, it teaches the nuts-and-bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the-trenches interviews with experienced game writers and designers.
This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current video game writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, and presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of screenplays. In addition, it teaches the nuts-and-bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the-trenches interviews with experienced game writers and designers.
Chapter 1: Writing Games: An Overview Chapter 2: Creating the Game Concept Chapter 3: Evolving the Concept Chapter 4: Designing the Story Chapter 5: Developing the Narrative Structure Chapter 6: Creating Story Assets Chapter 7: Documenting Story Elements Chapter 8: Writing Game Dialogue Chapter 9: Understanding Technical Parameters Chapter 10: Understanding Conceptual Parameters Chapter 11: Implementing Story Design Chapter 12: Testing Story Elements Chapter 13: Understanding Post-Production Chapter 14: Creating Additional Documentation
| Erscheint lt. Verlag | 6.6.2007 |
|---|---|
| Zusatzinfo | Illustrations |
| Verlagsort | Hingham |
| Sprache | englisch |
| Maße | 185 x 234 mm |
| Gewicht | 726 g |
| Themenwelt | Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Literaturwissenschaft |
| Informatik ► Weitere Themen ► Computerspiele | |
| ISBN-13 | 9781584505037 / 9781584505037 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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SchneiderBuch (Verlag)
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