Playing American
De Gruyter Oldenbourg (Verlag)
978-3-11-221536-4 (ISBN)
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Sören Schoppmeier, freier Wissenschaftler, Berlin, Deutschland.
| Erscheinungsdatum | 11.06.2025 |
|---|---|
| Reihe/Serie | Video Games and the Humanities ; 14 |
| Verlagsort | Berlin/München/Boston |
| Sprache | englisch |
| Maße | 155 x 230 mm |
| Gewicht | 523 g |
| Themenwelt | Geschichte ► Teilgebiete der Geschichte ► Kulturgeschichte |
| Schlagworte | Cultural Studies • Kulturgeschichte • Media Studies • Pop culture • Popkultur • USA • Vereinigte Staaten von Amerika • video games • Videospiele |
| ISBN-10 | 3-11-221536-2 / 3112215362 |
| ISBN-13 | 978-3-11-221536-4 / 9783112215364 |
| Zustand | Neuware |
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