The Knights Templar in Popular Culture
Films, Video Games and Fan Tourism
Seiten
2022
McFarland & Co Inc (Verlag)
978-1-4766-8197-9 (ISBN)
McFarland & Co Inc (Verlag)
978-1-4766-8197-9 (ISBN)
From Parzival to The Da Vinci Code and Assassin's Creed, the Knights Templar have captivated artists and audiences for centuries. This study explores why these warrior monks remain prominent in popular culture, how history influenced the myth, and how the myth has influenced literature, film and video games.
From the Arthurian epic poem Parzival to Dan Brown's The Da Vinci Code, Indiana Jones and the Last Crusade, and the Assassin's Creed video game series, the Knights Templar have captivated artists and audiences alike for centuries. In modern times, the Templars have featured in many narrative contexts, evolving in a range of contrasting story roles: the grail guardian, the heroic knight, the villainous knight, and the keeper of conspiracies. This study explores why these gone but not forgotten warrior monks remain prominent in popular culture; how history influenced the myth; and how the myth has influenced literature, film and video games.
From the Arthurian epic poem Parzival to Dan Brown's The Da Vinci Code, Indiana Jones and the Last Crusade, and the Assassin's Creed video game series, the Knights Templar have captivated artists and audiences alike for centuries. In modern times, the Templars have featured in many narrative contexts, evolving in a range of contrasting story roles: the grail guardian, the heroic knight, the villainous knight, and the keeper of conspiracies. This study explores why these gone but not forgotten warrior monks remain prominent in popular culture; how history influenced the myth; and how the myth has influenced literature, film and video games.
Patrick Masters has published writings on the Knights Templar in The Conversation and The Independent. He lives in the UK.
Table of Contents
Acknowledgments
Preface
Introduction
Chapter 1: The Templar Knight in Medieval Film: Archetypal Hero and Villain
Chapter 2: Playing the Templar: Evolution Through Participatory Media
Chapter 3: The Mythical Quest: From Fictional Medieval Origins to Conspiracy Narrative
Chapter 4: The Quest for Truth: Play, Performance and Participation Within the Tourist Site
Conclusion
Appendix: Knights Templar Films, Television and Video Games
Bibliography
Index
| Erscheinungsdatum | 31.01.2022 |
|---|---|
| Zusatzinfo | photo, appendix, bibliography, index |
| Verlagsort | Jefferson, NC |
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Gewicht | 290 g |
| Themenwelt | Geschichte ► Allgemeine Geschichte ► Mittelalter |
| Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Anglistik / Amerikanistik | |
| Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Literaturwissenschaft | |
| Sozialwissenschaften | |
| ISBN-10 | 1-4766-8197-X / 147668197X |
| ISBN-13 | 978-1-4766-8197-9 / 9781476681979 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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