Reality Simulation in Science Fiction Literature, Film and Television
McFarland & Co Inc (Verlag)
978-1-4766-7753-8 (ISBN)
In recent decades, science fiction in both print and visual media has produced an outpouring of story lines that feature forms of simulated reality. These depictions appear with such frequency that fictional portrayals of simulated worlds have become a popular sci-fi trope--one that prompts timeless questions about the nature of reality while also tapping into contemporary debates about emerging technologies.
In combination with tech-driven tensions, this study shows that our collective sense of living in politically uncertain times also propels the popularity of these story lines. Because of the kinds of questions they raise and the cultural anxieties they provoke, these fictional representations provide a window into contemporary culture and demonstrate how we are reassessing our own reality.
Heather Duerre Humann teaches in the Department of Language and Literature at Florida Gulf Coast University. She is the author of multiple books and has contributed essays to edited collections and published articles, reviews and short stories in African American Review, Women’s Studies, South Atlantic Review and Studies in American Culture.
Table of Contents
Acknowledgments
Introduction: Simulation or Reality? The Uncanny Valley
Section 1. Simulated Worlds
in Science Fiction Literature
One. Whose Reality Counts? Subjectivity in Simulacron-3 and The Plagiarist
Two. Shifting Reality in Amnesia Moon and Chronic City
Three. Playing in the Virtual World: Ready Player One
Four. Reconstructing Reality in Tomorrow and Tomorrow
Five. “Welcome to Your Authentic Indian Experience™”:
deleteAuthenticity in the Virtual Realm?
Section 2. Simulated Realms in Film
Six. Simulation (in) Theory: Josef Rusnak’s The Thirteenth Floor
Seven. Simulated Dreamscapes in Christopher Nolan’s
deleteInception
Eight. Mixed Reality in Zack Snyder’s Sucker Punch
Nine. Representation and Reality in Charlie Brooker’s Black Mirror: Bandersnatch
Section 3. Reality Simulation in Television
Ten. Consciousness and Constructed Realities in Altered Carbon and Westworld
Eleven. Reality Simulation Revisited: Black Mirror
Twelve. Manic Mind Trips in Maniac
Thirteen. Virtual Reality in Reverie
Conclusion: Slipping into the Virtual
Bibliography
Index
| Erscheinungsdatum | 19.09.2019 |
|---|---|
| Zusatzinfo | bibliography, index |
| Verlagsort | Jefferson, NC |
| Sprache | englisch |
| Maße | 152 x 229 mm |
| Gewicht | 277 g |
| Themenwelt | Kunst / Musik / Theater ► Film / TV |
| Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Anglistik / Amerikanistik | |
| Geisteswissenschaften ► Sprach- / Literaturwissenschaft ► Literaturwissenschaft | |
| ISBN-10 | 1-4766-7753-0 / 1476677530 |
| ISBN-13 | 978-1-4766-7753-8 / 9781476677538 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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