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Reality Simulation in Science Fiction Literature, Film and Television - Heather Duerre Humann

Reality Simulation in Science Fiction Literature, Film and Television

Buch | Softcover
203 Seiten
2019
McFarland & Co Inc (Verlag)
978-1-4766-7753-8 (ISBN)
CHF 58,90 inkl. MwSt
In recent decades, science fiction in both print and visual media has produced an outpouring of story lines that feature forms of simulated reality. In combination with tech-driven tensions, this study shows that our collective sense of living in politically uncertain times propels the popularity of these story lines.
In recent decades, science fiction in both print and visual media has produced an outpouring of story lines that feature forms of simulated reality. These depictions appear with such frequency that fictional portrayals of simulated worlds have become a popular sci-fi trope--one that prompts timeless questions about the nature of reality while also tapping into contemporary debates about emerging technologies.

In combination with tech-driven tensions, this study shows that our collective sense of living in politically uncertain times also propels the popularity of these story lines. Because of the kinds of questions they raise and the cultural anxieties they provoke, these fictional representations provide a window into contemporary culture and demonstrate how we are reassessing our own reality.

Heather Duerre Humann teaches in the Department of Language and Literature at Florida Gulf Coast University. She is the author of multiple books and has contributed essays to edited collections and published articles, reviews and short stories in African American Review, Women’s Studies, South Atlantic Review and Studies in American Culture.

Table of Contents


Acknowledgments

Introduction: Simulation or Reality? The Uncanny Valley

Section 1. Simulated Worlds

in Science Fiction Literature

One. Whose Reality Counts? Subjectivity in Simulacron-3 and The Plagiarist

Two. Shifting Reality in Amnesia Moon and Chronic City

Three. Playing in the Virtual World: Ready Player One

Four. Reconstructing Reality in Tomorrow and Tomorrow

Five. “Welcome to Your Authentic Indian Experience™”:

deleteAuthenticity in the Virtual Realm?

Section 2. Simulated Realms in Film

Six. Simulation (in) Theory: Josef Rusnak’s The Thirteenth Floor

Seven. Simulated Dreamscapes in Christopher Nolan’s

deleteInception

Eight. Mixed Reality in Zack Snyder’s Sucker Punch

Nine. Representation and Reality in Charlie Brooker’s Black Mirror: Bandersnatch

Section 3. Reality Simulation in Television

Ten. Consciousness and Constructed Realities in Altered Carbon and Westworld

Eleven. Reality Simulation Revisited: Black Mirror

Twelve. Manic Mind Trips in Maniac

Thirteen. Virtual Reality in Reverie

Conclusion: Slipping into the Virtual

Bibliography

Index

Erscheinungsdatum
Zusatzinfo bibliography, index
Verlagsort Jefferson, NC
Sprache englisch
Maße 152 x 229 mm
Gewicht 277 g
Themenwelt Kunst / Musik / Theater Film / TV
Geisteswissenschaften Sprach- / Literaturwissenschaft Anglistik / Amerikanistik
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
ISBN-10 1-4766-7753-0 / 1476677530
ISBN-13 978-1-4766-7753-8 / 9781476677538
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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