Zum Hauptinhalt springen
Nicht aus der Schweiz? Besuchen Sie lehmanns.de

Time and Space in Video Games

A Cognitive-Formalist Approach
Buch | Softcover
232 Seiten
2019
transcript (Verlag)
9783837647136 (ISBN)

Lese- und Medienproben

Time and Space in Video Games - Federico Alvarez Igarzábal
CHF 55,95 inkl. MwSt

For his comprehensive analysis of the temporality of video games Federico Alvarez Igarzábal combines detailed formal analysis with cognitive-scientific theories of time perception.


Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.

Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health in Freiburg, Germany, working in the EU-funded project VIRTUALTIMES. His research focuses primarily on the temporality of video games from a formalist and cognitive-scientific perspective. He obtained his PhD at the Institute of Media Culture and Theatre of the University of Cologne and the Cologne Game Lab of the TH Köln in 2018 with his thesis »Time and Space in Video Games«.

Erscheinungsdatum
Reihe/Serie Bild und Bit. Studien zur digitalen Medienkultur ; 9
Verlagsort Bielefeld
Sprache englisch
Maße 148 x 225 mm
Gewicht 348 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Geisteswissenschaften
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte Aesthetics • cognitive science • Computer • Computer Games • Digital Media • Games • media • Media Aesthetics • Media Studies • popular culture • sequencing • space • Time • time perception • video games
ISBN-13 9783837647136 / 9783837647136
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
das Comedy-Buch zum Film

von Michael Bully Herbig

Buch | Hardcover (2025)
riva (Verlag)
CHF 24,90
vier Lesarten zur Einführung

von Sven Grampp

Buch | Softcover (2025)
UTB (Verlag)
CHF 45,95
Steven Spielbergs JAWS und die Geburt eines amerikanischen Albtraums

von Wieland Schwanebeck

Buch (2025)
Bertz und Fischer (Verlag)
CHF 41,90