Video Game Play & Consciousness
Nova Science Publishers Inc (Verlag)
9781620811139 (ISBN)
Preface; Breaking Realities; Experiencing Digital Games; Psychological Consequences of Video Gaming, As Structured by Players; The Effects of Action Video Game Play on Vision & Attention; Absorption, immersion, & consciousness; The Effect of Self-Consciousness on Immersion & Flow During Video Game Play; The Synchronization Theory of Flow: Consequences of a Limited Capacity for Attention & Consciousness; Absorbed in Video Game Play: From Immersion to the Development of Consciousness; Video Game Play & Dreams; Incorporation of Game Elements in Dreams: Exploratory Research Into World Of Warcraft Dreaming; An Introduction to Game Transfer Phenomena in Video Game Playing; Transitional Spaces: Consciousness, the Imagination, & the Avatar-Mediated Experience; The Boundaries & Borders of Dissociation in Virtual Worlds & Games; Optimizing Cognitive Coherence, Learning, & Psychological Healing With Drama-Based Video Games; Enhancing Game Play Experience Using Machine Consciousness; Shifting Worldview Using Video Game Technologies; Index.
| Zusatzinfo | Illustrations |
|---|---|
| Verlagsort | New York |
| Sprache | englisch |
| Maße | 180 x 260 mm |
| Gewicht | 674 g |
| Themenwelt | Geisteswissenschaften ► Psychologie ► Allgemeine Psychologie |
| Geisteswissenschaften ► Psychologie ► Verhaltenstherapie | |
| Informatik ► Weitere Themen ► Computerspiele | |
| ISBN-13 | 9781620811139 / 9781620811139 |
| Zustand | Neuware |
| Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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