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Computerspiele

How Online Games and Virtual Worlds Change Us-And How They Don't
von Yee Nick Yee
eBook Download (PDF)
2014 | Auflage: 1 | Yale University Press
ISBN: 9780300199291
24,29
(CHF 23,70) (inkl. MwSt)
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How Videogames Represent the Past and Offer Access to Historical Practice
von Adam Chapman
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2016 | Taylor and Francis
ISBN: 9781317553854
55,95
(CHF 54,65) (inkl. MwSt)
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Challenges and Opportunities
von Melanie Bourdaa; Benjamin W.L. Derhy Kurtz
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2016 | Taylor and Francis
ISBN: 9781317371052
51,43
(CHF 49,95) (inkl. MwSt)
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Tapping into Minecraft to Inspire Creativity and Learning in the Library
von Gazdik Mary L. Gazdik
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2016 | ABC-CLIO
ISBN: 9781440843792
46,96
(CHF 45,85) (inkl. MwSt)
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A student textbook
von Mikolaj Dymek; Peter Zackariasson
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2016 | Taylor and Francis
ISBN: 9781317607465
64,55
(CHF 62,95) (inkl. MwSt)
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Rules, Realism and Effect
von Schott Gareth Schott
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2016 | Bloomsbury Publishing (USA)
ISBN: 9781628925593
38,59
(CHF 37,70) (inkl. MwSt)
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Tips & Tools for Analyzing and Winning with Statistics
von Joseph Adler
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2006 | O'Reilly Media
ISBN: 9781491949436
17,76
(CHF 17,35) (inkl. MwSt)
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Rules, Realism and Effect
von Schott Gareth Schott
eBook Download (EPUB)
2016 | Bloomsbury Publishing (USA)
ISBN: 9781628925609
38,56
(CHF 37,65) (inkl. MwSt)
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