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Thematic Integration in Board Game Design - Sarah Shipp

Thematic Integration in Board Game Design

(Autor)

Buch | Hardcover
146 Seiten
2024
CRC Press (Verlag)
978-1-032-59244-2 (ISBN)
CHF 199,95 inkl. MwSt
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Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players’ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide atmosphere to the gameplay.

Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects.

The focus is on developing the design skill of mechanical integration of theme rather than developing creative writing skills. Multiple guides and exercises are included that designers can reference at various points in the design process.

Key Features:



Fills a void in board game design theory by discussing theory-craft relating to theme in board game design
Presents practical theory for working designers or students
Focuses on developing the design skill of mechanical integration of theme rather than developing creative writing skills

Sarah Shipp is a freelance theatre technician, board game designer, and blogger. She designed Deadly Dowagers and (upcoming) Monsters Love Vegas!. Her blog, ShippBoard Games, has received recognition as the best board game design blog of 2022 by Cardboard Edison. In 2021, she presented a talk at the virtual Game Developers Conference on Thematic Resonance. She has also presented at Metatopia Online and Nonepub. In 2023, she became a regular segment contributor to the podcast Ludology. Sarah has an MFA in design and technical production for theatre. She lives in North Texas with her husband, dog, and several dozen mason bees.

Section One Principles of Theme, 1. What is Theme?, 2. Modes of Thematic Expression, 3. Thematically Structuring Games, Section Two Theme-Building, 4. Connecting Story to Gameplay, 5. Narrative Structure, 6. Building Characters, 7. Fleshing Out Characters, 8. Setting, 9. Putting It All Together, Section Three Thematic Design Process, 10. Ideas and Research, 11. Editing for Resonance, 12. Design Reference Guides, 13. Conclusion

Erscheinungsdatum
Reihe/Serie CRC Press Guides to Tabletop Game Design
Zusatzinfo 9 Line drawings, black and white; 9 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-59244-3 / 1032592443
ISBN-13 978-1-032-59244-2 / 9781032592442
Zustand Neuware
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