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Start Making! - Danielle Martin, Alisha Panjwani, Natalie Rusk, Mitchel Resnick

Start Making!

A Guide to Engaging Young People in Maker Activities
Buch | Softcover
208 Seiten
2016
O'Reilly Media (Verlag)
978-1-4571-8791-9 (ISBN)
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How do you get young people actively engaged in exploring science, technology, engineering, art, and math (STEM + art = STEAM)?

This guide is your key to unlocking minds and getting young people engaged with creating our future. Start Making at Computer Clubhouse is based on the Intel Start Making! program, which consists of a series of sessions that can be adapted to any situation (home, school, or anywhere learning could happen).

You can dip into the activities once a week, run it as a weeklong summer activity, or go through it in any way that works for you and the young makers in your life. The projects in this book are fun and engaging for boys and girls alike.

The Intel Computer Clubhouse Network is an international community of 100 Computer Clubhouses located in 20 countries, providing youth with life-changing opportunities for over 20 years.

The program outlined in this book was successfully piloted in 2013 in five different Clubhouses with girls ages 10-14; where will you use it, and who will you inspire with it?

Danielle Martin served as Knowledge Manager and led the Start Making! program across the global Clubhouse Network. She started her Clubhouse career as a Coordinator at the Charlestown, MA Boys & Girls Club and previously served as an AmeriCorps VISTA supporting community-based media and technology programs. After obtaining a Master in City Planning degree from MIT, she co-created a research group within MIT's Center for Future Civic Media, Department of Play, mapping mobile technologies and youth activism methodologies. Now she manages programs for Team4Tech.org, focused on advancing 21st century education in underserved communities by engaging U.S. based technology volunteers and IT solutions in collaboration with local non-governmental organizations.

Alisha Panjwani is a designer and educator interested in exploring experiential and experimental ways of integrating storytelling, craft, wellness, play, and interactive technologies to create participatory learning practices. Her practice centers on nurturing children's creative confidence with new technologies and encouraging their involvement in creative acts within their communities. She completed her Master's degree in Media Arts and Sciences at the Massachusetts Institute of Technology and worked as a research assistant in the Lifelong Kindergarten group at the MIT Media Lab. Before coming to the MIT Media Lab she was working as a Design and Research associate at Project Vision, an international research initiative based in India that focuses on developing appropriate instructional strategies and technology-related tools that foster creative cognitive architectures in young children from urban poor communities.

Erscheint lt. Verlag 17.5.2016
Verlagsort Sebastopol
Sprache englisch
Maße 178 x 231 mm
Gewicht 368 g
Einbandart kartoniert
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Heimwerken / Do it yourself
Sachbuch/Ratgeber Natur / Technik Technik
Kinder- / Jugendbuch Sachbücher Naturwissenschaft / Technik
Informatik Weitere Themen Hardware
Schlagworte Maker-Bewegung • STEAM education
ISBN-10 1-4571-8791-4 / 1457187914
ISBN-13 978-1-4571-8791-9 / 9781457187919
Zustand Neuware
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